All Forums > Gridiron Dynasty Football > Gridiron Dynasty > Re Complaints About GD's Inconsistency...
6/14/2012 9:05 PM
Posted by mojolad on 6/14/2012 7:25:00 PM (view original):
  I hope to hell Norbert does NOT eliminate the randomness.  I could accept lessening it a bit. But to me it ads spice to party .  The game becomes boring to me if when my team reaches a certain level I know Im gonna always beat the AI teams. ZZZZ  .  At least make me work for it. 
            The old engine when running was king  if you faced an AI team there was no way in Hell the AI was gonna win; now that was a snooze fest.
I really hope this is sarcasm
6/14/2012 9:44 PM
            Nope. I'm serious.  Flex, if we compared notes on things we liked and things we didn't I'm sure we would agree on some and disagree on others.
            This doesn't  make either of us wrong.
              Well I like the idea that on some days the Wis gods favor that lousy team I'm playing and I will have to do everything right to overcome that handicap. And some times I (we all) won't be able to.  
                
6/15/2012 12:36 AM
Im sure that we would but having a randomizing code in the game is not something that should exist.

Imho
6/15/2012 1:26 AM
Posted by mojolad on 6/14/2012 9:44:00 PM (view original):
            Nope. I'm serious.  Flex, if we compared notes on things we liked and things we didn't I'm sure we would agree on some and disagree on others.
            This doesn't  make either of us wrong.
              Well I like the idea that on some days the Wis gods favor that lousy team I'm playing and I will have to do everything right to overcome that handicap. And some times I (we all) won't be able to.  
                
I would rather have the months I spent building a team count for much more than the near zero time and effort spent by SIM AI.  Same thing with human coaches who don't put in the time and effort.  

There's nothing worse to me in this game than spending 4+ months to get my team to where I want only to have them lose to a team that has obviously not put in the same effort.
6/15/2012 7:33 AM
I think I would be satisfied with two things:

1.  Run my gameplan:  When I want VA running...that is what I want...as mentioned above...its absolutely true that the engine is not giving me the % that is advertised.  If I want to run wide...not up the middle...EVER, then the engine should give me that....not the 40% (which is pretty accurate) up the middle runs.

2.  Give me a enough info in the PBP (or perhaps a "halftime summary") that will help me understand why my Senior QB throws more picks in 1H than in the entire season up till that point, or why my stellar DBs are getting burned for big gains on passing plays, etc, etc, etc.
6/15/2012 8:43 AM
I would rather have the months I spent building a team count for much more than the near zero time and effort spent by SIM AI.  Same thing with human coaches who don't put in the time and effort.  

There's nothing worse to me in this game than spending 4+ months to get my team to where I want only to have them lose to a team that has obviously not put in the same effort.


+1
6/15/2012 9:25 AM
Posted by bhouska on 6/15/2012 8:43:00 AM (view original):
I would rather have the months I spent building a team count for much more than the near zero time and effort spent by SIM AI.  Same thing with human coaches who don't put in the time and effort.  

There's nothing worse to me in this game than spending 4+ months to get my team to where I want only to have them lose to a team that has obviously not put in the same effort.


+1
+1
+1
6/15/2012 9:30 AM
Posted by harriswb3 on 6/15/2012 7:33:00 AM (view original):
I think I would be satisfied with two things:

1.  Run my gameplan:  When I want VA running...that is what I want...as mentioned above...its absolutely true that the engine is not giving me the % that is advertised.  If I want to run wide...not up the middle...EVER, then the engine should give me that....not the 40% (which is pretty accurate) up the middle runs.

2.  Give me a enough info in the PBP (or perhaps a "halftime summary") that will help me understand why my Senior QB throws more picks in 1H than in the entire season up till that point, or why my stellar DBs are getting burned for big gains on passing plays, etc, etc, etc.
+1 again to both points.


I only hope norbert follows through here, but I frankly am doubtful. imo his updates late last year made the game more random. I've seen so much disparity from half to half.

I keep hanging on hope.........


6/15/2012 10:21 AM
The disparity from half to half, especially againsts SIMs, is really mind boggling sometimes.  I've outscored SIMs 35-0 in the 1st half, only to be outscored by the SIMs in the 2nd half with no gameplan change.  Really makes no sense.
6/15/2012 10:40 AM
Posted by stingray002 on 6/15/2012 10:21:00 AM (view original):
The disparity from half to half, especially againsts SIMs, is really mind boggling sometimes.  I've outscored SIMs 35-0 in the 1st half, only to be outscored by the SIMs in the 2nd half with no gameplan change.  Really makes no sense.
Also from game to game against sim. One game you may win going away by 50 points. Another you're sweating out a 4 point squeaker, and this time the sim may not even be as good. Yes makes no sense.
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6/15/2012 11:55 AM
Once I've had a full roster of my own recruits, I don't think I've ever lost to a SIM, new engine or old.  My complaint is more about inferior teams being competitive due to whatever equalization is employed despite a lack of talent, lack of depth, poor gameplanning, low formation IQ, etc.  As it stands, you can't win consistently because you don't know what drives gameplay results.
6/15/2012 12:28 PM
Posted by slid64er on 6/15/2012 11:55:00 AM (view original):
Once I've had a full roster of my own recruits, I don't think I've ever lost to a SIM, new engine or old.  My complaint is more about inferior teams being competitive due to whatever equalization is employed despite a lack of talent, lack of depth, poor gameplanning, low formation IQ, etc.  As it stands, you can't win consistently because you don't know what drives gameplay results.
+1
6/15/2012 2:56 PM
Posted by coach_billyb on 6/15/2012 11:01:00 AM (view original):
"If your team was much better than another team, you usually won, and if you didn't, you'd know why.  Now, it's honestly a coin-flip sometimes.  And that's not fun.  It might be fun to the bad coaches who don't really know what the F they're doing, but it's not fun for the experienced coach."

I see a lot of this kind of talk, and to be honest simply don't get it. In 2 worlds and 20+ seasons of GD I have lost 2 times to SIMS. Twice. And to be 100% honest I can blame both of those losses on myself. Like mojolad said in the beginning of this post I overlooked both SIMS, didn't game plan at all and paid the price. A lot of the "Old Timers" make comments about the coaches that don't know what they're doing are okay with things the way they are, but not the "experienced" coaches. To the coaches that are making these comments, if you're so good and others aren't, why are you getting beat by SIMS...and the others aren't? Have you even considered the fact that your inability to change with the game may be the reason you're getting your tail handed to you by lessor teams? And if the SIMS are doing this to you, I can only imagine how miserable the "newbie" coaches that know how to game plan are making your life! (LOL)
Don't kid yourself.

Nobody "knows" jack about this engine
6/15/2012 5:10 PM
OK...I have kept sorta quiet here, but I think I need to chime in with my $.02...

1st...Let me say that I PREFERRED the old engine as far as ability to manage how you wanted to play. If you wanted to pass to your TE a ton...we had ability to do that. We have gone over ad naseum the old engines advantages over the new engine. I would like to have more control over my team in the new update...and it seems norbert is headed in that direction.

Now...that being said...I really don't get where all the bashing of this current engine comes from. Maybe I am in a huge minority, but I rarely if ever see games where my team is losing as a HUGE favorite. Do I lose some games that don't make sense? Yes...BUT VERY VERY VERY RARELY! I find that if I have the better team, I am winning basically every game I am supposed to win...and I lose when I am close or less talented than my opponent. Isn't that what the engine should do? When the engine 1st debuted...YES...crazy *** $hit happened all the time. Since they made changes shortly after that...I have found this engine to be pretty accurate on game outcomes far more often than they spit out something bat$hit crazy.

Sexy flexy...you know I love ya like a fat kid loves cake! However...I wouldn't say "nobody" knows jack about this engine. Do I know EVERYTHING about this engine...HECK NO! Do I know more than most? I personally didn't think so...but maybe I do? I have won 16 NC's now....every last one in this current engine. Did I get lucky 16 times? Or am I doing things in this engine that others aren't? Guys like Nelson and Reid figured out that you could run run run all day in the old engine. (I name those 2 because those are the 2 that come to mind when I think of who crushed the old engine). They knew you could JUST look at Str/Blk for OL and that things like GI, Tech, and Ath meant nothing. We also learned Str at RB was HUGE...even if it wasn't a "core". Maybe some people aren't looking at the right secondary attributes? Maybe they still see how they did things in the old engine...and wonder why they don't work in the new one.

I know people say "dynasty's are now dead" in this game. They are? Look...maybe nobody will EVER build dynasty's like Nelsons or especially Reids Maryville team...but to say dynasty's are dead is factually incorrect. After my Capital team won the NC a season back, we had won 6 NC's in 10 seasons. That's not a dynasty? At Valdosta I have 3 NC games with 2 wins in 8 seasons...that's not a dynasty? At Winona, we have been to 5 NC games with 3 wins in 9 seasons...dynasty...no?

I will say that at the D1a level...it's INCREDIBLY tough to compete for the NC year in and year out. I think you 100% CAN build a dynasty at all levels below D1a..but I am pretty sure you can't do it at D1a for a variety of factors. Mainly the talent difference can be so small in many cases that outcomes are indeed "coinflips". You also have to schedule perfect and have everything fall your way since there is no playoffs.

Last...we are wasting a lot of breathe on something that is going to change anyway...myself wasting breathe included! I have always said I play this game 99% for the recruiting aspect...which is still the part that MOST of us don't want to see touched. If the engine spits out a result that matches my recruiting efforts more often than not...I am 100% fine with it. So put me in the small minority who think this engine isn't a "joke" Could it be better....yup! Is it awful with no rhyme or reason to anything...I guess if you convince yourself of this...it must be true. I just happen to believe otherwise based off my personal experience...
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