promised minutes, yeah, you have to be ahead (i think, maybe, im not sure - its been a long time since i had them rejected, i think as a coach you eventually get to the point you only fight battles you expect to win, so i cant think back to a losing battle where i tried). but with promised starts, dont you just have to be close? you can get them taken without even being considered. and i thought if you were not considered, and someone else was, it would get rejected - but soon as you were considered, it was ok?
anyway, back to the real point - is d1 still hemorrhaging coaches? i know we lost about a third of all d1 coaches shortly after seble put out the new engine, because of the new improved recruit generation. but i thought it was decently stable since. i really need to run those damn dynasty lists, so i can just look at the population data... uhg. but anyway, i totally agree that d1 recruiting needs to change. any time you lose a full third of the user base and there is consensus on why, i think its more than obvious a change needs to be made. im for changing promises to be worth more, but more importantly, im for redoing recruit generation to get it to a more reasonable state...