i essentially agree with the complaint that once you make it to d1, you should be able to get back. i agree with that sentiment even in this case after a ghost shipping - if you played this game to the point you made d1, and got burnt out, the best action is probably to let users pick up where they left off.
however, i definitely agree with the other side of the coin - colonels, its totally inaccurate when you suggest 95% of coaches wouldnt be turned off by getting beaten to a pulp when they got to d1. a lot of coaches get turned off by that, and thats why i think it makes sense to limit coaches from getting to d1. i actually think the bar is TOO LOW right now. making NT1 for a couple seasons in *no way* prepares you for d1. there are usually at least 50 or 75 coaches who've had dramatically more success in lower divisions with a lot of d1 experience, which makes coming to d1 and hitting the ground running, very difficult. i dont think you have to make the NT right away to enjoy d1 - but failing to even come close to the post season for an extended period, that definitely takes its toll.
but, for the coaches who went to d1, got their ***** handed to them - or, simply didn't stay long (the first couple seasons in d1, by virtue of being a rebuild, are not going to look good, even for experienced coaches - ive pulled worst in the nation seasons on multiple d1 rebuilds, all after my 5/9 run. i even beat out EVERY sim for worst team in the world, previously i'd only managed worst human team in the world, with my 0-27 club over in phlean) - anyway, if those coaches aren't turned off, and they are hungry for more, i think they should be allowed. their lack of immediate success at their first d1 gig just means they are like 98% of other coaches out there. once they past the test to make d1, i think they should be allowed back, forever. but, up that bar a bit, so you are really only letting through guys who built decently successful teams with their own players.