To me, I can see both sides to this argument. Elusiveness definitely has something to do with avoiding blocks. How would that be represented in a sim like this? As some probability skew on the chances of not getting blocked when you otherwise would do so. At the same time, how powerful would that be and could it be represented in a simpler form by using Ath/Spd/Str. I dunno, tho the ratings in elusiveness kinda makes me wish there was a little more interchangeability between the DB and WR positions with the inevitable GI tradeoff. Is there anything that causes inflated elusiveness ratings in defensive players? Just seems a bit odd to me. Another rating I notice has zero weight that GUESS highly weights is speed for OL. Now, in inside runs I see it as zero myself, but on outside runs I would think it would be somewhat important organically.