Posted by coach_deen on 6/22/2013 9:21:00 PM (view original):
Posted by jibe on 6/21/2013 5:28:00 PM (view original):
Posted by coach_deen on 6/21/2013 12:02:00 PM (view original):
Posted by jibe on 6/17/2013 8:33:00 AM (view original):
Based on where this was at 2 days ago I think some are a bit hasty in declaring that "it's getting close". I know of at least one very well established GD coach who doesn't neccasarily share this opinion.
Of course everyone has their own opinion, but then again nothing will ever be good enough for some coaches!
Yes I have my opinion. I am no longer playing Beta. It was a mess when I did and from almost all credible accounts it is still a mess.
As for your comment of "nothing will ever be good enough for some coaches!", You are wrong. V 1.0 was good enough for me and many others. With a few minor tweaks it was a great game. However should we have to settle for this? This is hardly worth ones time yet alone ones dollars. Some people bought into norberts line hook line and sinker, some did not. I did not. As bad of a game as 2.0 was norbert made it worse. That gave me little confidence that he would pull 3.0 off. He is now history and his invention looks too much like the Edsel.
jibe, the same coaches that are screaming "game planning shouldn't matter" and "10 points better talent should off set any game plan" are the same coaches that liked V 1.0. The team with the best running game won the NT. Game planning meant nothing, passing was almost non existent, ect. The truth is many, many people, myself included, did not like V 1.0, which is why changes were made...
deen, imo gameplanning is overrated and carries way to much emphasis in the way some coaches want to see it implemented in the new version. Over emphasizing GP only makes it more of a "guessing game" approach to winning. (A coach with a less talented team that switches from one offensive or defensive set to trick their opponent doesn't mean they out gameplanned the other coach) Since this is a simulation game, if I am "10 points better" than my opponent, they should be able to slow me down if they call the correct defensive set, but if they don't have the right players on their roster or in the game...they should get beat! Same logic applies for defense. If I am "10 points better" on defense, my opponent will convert some plays, but if they don't have the right players on their roster or in the game...they should get beat!
In the earlier version of the game, the three major factors imo were recruiting, player growth, proper depth charting and then GP. Playing the right players at the right time in the right formation using the right style is the reason that you won the game. Most coaches selected the offensive and defensive sets of their choice, recruited the best/right players for their system whether it be for run or pass, 4-3, 4-4, or 5-2 placed them in the proper position in their depth chart and used them with the right style which resulted in them having the most success. The reason that GP didn't appear to matter as much to those that weren't as successful is because of the factors I listed above. It was hard to beat guys like nelsonba, slid64er, cravedogg, plague, gt_duece, ddingo, dublinuf, scottso, livemike, and vizlahunter, to name a few, because they mastered it.