Player Profile: Derek Jenkins - Hardball Dynasty Baseball | WhatIfSports will make it to 80 OVR at some point soon,
Player Profile: Fernando Colon - Hardball Dynasty Baseball | WhatIfSports got the ol +14 OVR from his initial DITR boost, that's so ridiculous
The fixed attributes are:
defensive arm strength, all 6 of the yellows, bunting, push/pull, velocity, GB/FB
The variable attributes are:
range, glove, defensive arm acc, pitch calling (*catchers only), contact, power, hitting splits, eye, baserunning
stamina, control, pitching splits, P1-P5 as applicable
The best candidates are:
-already high in fixed attributes
-very low in "physical" variable attributes
-in a very specific "sweet spot" range in "coaching" variable attributes
So like Colon for example,
-49 Dur isn't great, 31 velocity not ideal (75+ is always desirable), but 99 health, 83 re-signability, 98 makeup, 94 GBFB
-11 stamina pre-DITR is virtually nothing, esp combined with 49 Dur, but stamina tends to increase the most so you want somebody who starts with 10 as opposed to somebody who starts at 90. the guy who starts at 90 doesn't benefit from the best part of the boost
-prior to the boost his C-L-R were 59-63-53 which is exceptional, I'm happy with any guy who starts in the range of 55-35-40, or sometimes as low as 50-30-30. Control and splits tend to increase by about 30ish points apiece over the DITR development life-cycle, thus 55-35-40 becomes 85-65-70
-Also for some reason the boost tends to increase "weak-side" split more than "strong-side" split, so like his vL was +10 over his vR but it's already only +7, and it'll eventually even out or be slightly "backwards", which is fine, it's not bad or anything. Just not sure why it's coded that way