I'd like to see some randomness in recruit preferences.
For instance:
- a player who refuses to play at X school (typically a Big 6 but not always) regardless of effort level for any number of reasons (parent played at rival school, parent played at that school and want to make own name, etc).
- big fish, small pond guys who strongly prefer low C+ and lower prestige teams (can be Big 6 or mid-major) and want to be the guy to turn a program around and won't be recruitable by A- and higher prestige programs
- small fish, big pond guys who want to play at best school possible even with little to no playing time
- a "home run" campus and/or home visit: a randomizer where once every X number of home visits world wide, maybe once every 1000 visits or something, would have the effect of a ton of home visits (50+ at D1 level) because the coach just wowed the player/family, etc.
- a disaster campus and/or home visit: The opposite of the "home run" where a coach just rubs the family the wrong way and the home/campus visit has a negative impact on a random basis (less frequent than the home run)
- a "trending" bonus: Teams that are trending up (3+ years of increasing prestige, e.g.) get a recruiting boost as a school that is more desirable than an equal prestige school that is going backwards or has stagnated
The above are D1 type changes
For D3 teams, have all D3 recruits have free FSS. If the player shows on your D3 list, his FSS is free, nationwide. FSS works as it does now for players on your D2 or D1 screen (this is needed to prevent players getting D3 schools just to get free FSS). Adds a layer of national recruiting to D3 and another level of strategy (do you FSS for D2 pulldowns, or save the money and wait until they fall to your D3 screen so you have more recruiting actions per player)/
These things would be obvious after scouting visits where the scout can indicate that the player/family indicated that player is only considering X type of school