Posted by p6453 on 3/7/2016 3:09:00 PM (view original):
Posted by a_in_the_b on 3/7/2016 2:48:00 PM (view original):
Leaving without trying them. Lovely.
My leaving is more geared towards Seble and his indifference in listening to his customers instead of the changes...some of which sound cool.
paul, you know i am pretty soundly against seble's approach here... but, i think you are being a bit hard on him, if that is what you are leaving over. i've been a developer for a long time, and i've played fairly "serious" games for most of my life, been able to watch the complaints of the community and to see how development handled it. it is very important to listen to your customers, but that doesn't always mean its best to do what they ask for. a truly good company listens to their customers, to identify their pain points with current solutions, or to identify business problems their customers have, that need to be solved. however, customers are not solutions architects. they are customers, and they aren't paid to sit around and come up with the best solutions to the problems they are having. a truly good company can hear the problem and pain points, and come up with a better solution, that will really help the customer. businesses also have to factor in a lot more than a single customer factors in, in their own requests.
i think seble feels he has generally listened to the community requests thus far, and in large part, he has. now, hes looking at a decline of a game, to the point where this may be his last chance. he doesn't believe small tweaks to stop the bleeding are enough, and its not because he hasn't listened - its because he's reached a different conclusion. if he had simply ignored us, that would be different, but i genuinely don't believe that to be the case. that said, i still don't agree with his decision, but i do think he's listened and that his approach deserves its day in court.