Thought I'd share a battle I just lost in Tark to vandydave (as A+ UNC to B+ Mizzou), both as a learning experience (it certainly was for me), and because I think it really crystallizes what I (and, I presume, some other coaches) really, really dislike about 3.0:
Recruit was Brandon Phillips, an SG out of IL. I had a preference advantage of +1 (he wanted to play, we both offered 15 min early, we both were very good on wants success, strong conference, and long term coach, but since he wanted to play far away from home, I was neutral, vandydave was bad). We both maxed out CV/HVs -- I spent 784 APs, vandydave spent 1200. So, apparently 1 of 2 things happened: (1) 416 APs outweighs a full letter grade of prestige and a +1 on preferences; or (2) it didn't, but the RNG came up vandydave's way. My problem is not with the first outcome -- although I would disagree with it, if WIS wants to program it that way, hey, it's their game that they're running into the ground. My issue is that we just don't know, because seble for some reason inserted randomization into the recruit's decision-making, so you can't actually learn from battles. It's just a giant shoulder-shrug. In my view, it takes a lot of the strategy out of recruiting.
I'd be interested to hear if anyone has had similar experiences -- or alternatively, if I am way undervaluing the import/effect of APs (which I may be).