Posted by goodtymes31 on 9/30/2016 2:56:00 PM (view original):
I think Rogelio hit onto something that may be the bigger issue. To give yourself a chance in a battle, you need to devote your AP's to 1 or 2 main targets (maybe 3) to give yourself a realistic chance to landing that recruit. Now that we are subject to a coinflip essentially, if you lose 2 coinflips, there is nowhere to turn to get a backup option.
In real life, if Duke misses on 2 recruits, then decides to jump in on a player that UNC Wilmington has been "showing the love" to for months, how many times will that recruit stick with Wilmington rather than heading to Duke. In 3.0, if you miss twice, your recruiting session is shot.
There is so much strategy going in to how these scenarios play out. There is no one way to go about it, but basically you have to decide how high you want to shoot, and how much you want to risk. There should be battles for every elite player. That's the baseline assumption. If you have 4 open scholarships, you have the resources to go "all-in" on 4 players; but you won't have the resources to get excellent backups (because they may be someone else's top priority) if you lose out. So one alternative strategy to going all in on all 4, and risk losing all of them and having no one worth grabbing at the end, is to go all-in on 2, use some APs on plan B's, projects and/or role players, and hope you win both rolls. If you do, you'll have an excellent 3.0 class with 2 elite players, and a couple (presumably) solid 4-year guys. If you lose both, you aren't behind the 8 ball, because you have some backups in your pocket.