Posted by zorzii on 11/2/2016 3:20:00 PM (view original):
Posted by shoe3 on 11/2/2016 3:18:00 PM (view original):
Posted by zorzii on 11/2/2016 3:13:00 PM (view original):
Just have them declare in the first period... I mean, why are we even discussing this again. It's a logic solution to a problem that is easily fixed.
No, that's a terrible "solution", and it's a non-starter.
Why is it a terrible solution? It's fair. Do you think Calipari does not have the ressource right off the bat even before his kids declare?
UK's "resources" aren't relevant here. His resources aren't based on how many scholarships he has open. And elite players don't want to play for UK because he comes by to visit them all the time. And beyond that, there is one UK and one Calipari. I know every HD coach who gets an early entry thinks they're at an equivalent level, or should be for the purposes of this discussion. But even those (very few) that are can't logically argue that this set up makes for a competitive and fun game that people want to pay for. HD shouldn't be seeking to mirror real life in this way.
Giving teams those resources from the beginning annihilates the risk/reward analysis coaches have to make (in HD, and in real life) about whether to go all in on a guy who may jump in 2 years, or a guy who may take longer to develop, but who you can count on, and get full value from. That is a big part of what is making battles in 3.0 more fun. And besides all that, the long term implications go way too far for something that is intended to work itself out, through gameplay adaptation, and the idea that fewer schools will be landing multiple early entry candidates every year.
Give late signees one or two "protected" cycles, and generate more "late" preference among top 100 recruits. Recalibrate attention points for diminishing returns beyond unlocking recruiting actions (or even negative credit when preferences don't match well). There are small tweaks that can be explored to make sure the game is playable and competitive, as it is intended to exist. Eliminating EEs or having them declare early are over reactions that erase a good part of what has improved D1 in 3.0 - more competitive battling for elite commodities.