You know, at D1, that the cost to play on a top recruit is max effort (maybe not 30 minutes), but certainly some minutes, 20hv +1cv. To say you have a backup plan assumes the existence of comparable recruits later in recruiting. Some exist, but many of those were someone else's primary target, so when you move in earnest in those, you are playing from far behind.
Everyone has a backup plan, but that doesn't mean they have the available resources (in terms of AP/cycles) to effect the plan. The question is one of human behavior: if you develop back up plans A, B & C, doesn't thay cede the advantage to the user that ignores investing in contingencies and maxes out effort on A?
I could admit that it's an interesting experiment to see what choice folks make, but there is a cost to developing too many backup plans... especially so when even one EE means you are handicapped by not having resources available until very late in the game.