Posted by shoe3 on 1/4/2017 12:58:00 PM (view original):
Implementing caps on divisions effectively eliminates the concept of pull-downs. I don't think that would end up being a popular choice. Certainly doesn't add realism, if that's what bothers people about D2 occasionally beating a D1 for a recruit.
The best scenario, IMO, is that people ultimately accept that effort is part of recruiting (because most people want it that way) and adjust their gameplay *and expectations* accordingly.
Just so you know two teams, a+ and a-, are on a recruit, a legit future D1 player, but a d2 has been going all out to get him and leads now. None of these two teams can spend money ( capped by the way so no real
advantage there) if they want to be able to battle D1 schools on other prospects, so now, witty d2 teams are going on d1 options or developing d1 project. The kid has 87 ath to start.. but needs practice elsewhere.. maths don't add up. We can't battle each others and need to pour at least 50 % of what a d2 has put in to hope to get that team to moderate, which isn't a sure thing. We don't have enough.. and getting us more would destroy the strategy so the real sol is to get d1 as an incentive huge incentive for d1 recruits. A pref. Wants to play D1...