Posted by Benis on 1/4/2017 8:11:00 PM (view original):
Posted by MikeT23 on 1/4/2017 8:01:00 PM (view original):
Well, that was 10 years ago but not exactly.
I didn't have the desire to fight for several more seasons to turn terrible VaTech into an ACC contender when the hot, new HBD had come out. I'm a baseball guy anyway. HBD had a much more level playing field from Day 1 and I enjoyed it more. That said, I found HBD public worlds too easy so I started two private ones and filled them with users who knew what they were doing. Because I don't like easy.
Do you think success at D1 should be easy? Because, and I'm sort of trolling you, every gripe I see is requesting some change that makes success at D1 easier.
Yeah I know you see it that way. I personally don't based upon my own situation.
My main teams are D3. I have 1 D1 team and it's at a low major. None of the modifications or changes a lot of folks are suggesting would aid me in any way but I think they make sense and make the game better. I don't think my D3 teams should be able to recruit talent that a D1 team would want. That's not protection for my D1 team, that's because I think it makes the game worse.
Low and mid D1 has been made way easier with the changes to 3.0. I personally think the pendulum has swung too far and needs some correction.
I'll say again that I don't mind, at all, D3 staying out of D2/D1 and D2 staying out of D1. I'll add that I'd be against D1 or D2 dropping down because that opens the door for a user quitting to screw a user he doesn't like for ***** and giggles.
But, alas, that's not the way the game is designed. It's a big ol' pool of players and it is what it is.
EE-too hard
Competing against D2 in RS2-too hard
Competing against lower level D1-too hard
Every damn suggestion is based on making it easier for B6 schools to replenish themselves and continue going 32-2.