Gridiron Dynasty Frequently Asked Questions

General
I don't have a credit card, can I still play?
Yes, click here for additional methods of payment.
I'm having problems seeing the pages correctly. What do I need to have on my computer?

To be able to play Gridiron Dynasty, you should be running Internet Explorer (5.0 or higher) or Netscape Navigator (4.7 or higher). In addition, you'll need Flash installed on your computer (you can get it FREE here) and you'll also need to make sure that you have Javascript enabled (click here for directions).

Is there a maximum number of coaches who can compete at one time?

Yes, the jobs are limited based on the number of schools. In Division III, there are 228 jobs - once those are full, no new coaches would be able to signup in that world. As coaches are successful and accept jobs in Division II, their old jobs would then be available to be filled by new coaches. The same would be true of a coach which decides not to play in a subsequent season (see "What happens if I don't renew my team?" below) - his job would then be open for a new coach.

If all of the jobs are taken in a World, you will see a note that your name has been automatically added to the wait list. As jobs open up as other coaches accept positions at other schools, the coaches on the wait list will be emailed regarding the job opening. Jobs are filled on a first come, first served basis.

What time are the games played?

The first half of games begin simulation around 2:30 am EST and the second half around 2:30 pm EST. All game plan and depth chart changes must be made prior to these times to take effect for that portion of the game. Game results are posted as soon as possible and are typically available within a couple hours of the start time. Exhibition games are not played a half at a time and are completely simulated around 2:30 am EST.

Do I have to login every day? What happens if I go on vacation?
No, you do not have to login every day. By logging in each day, you can make changes (if needed) to prepare for your next opponent, but it's not required.
How many "coaches" does it take to get started?
Actually zero - in each "world", all of the schools will be run by the Sim AI (computer) unless a real person has accepted the job at that school.
How long is a season? What is the schedule?

A season will last for approximately 5 weeks:

DescriptionDays
Recruiting:7
Off Day:2
Regular Season:13
Conference Championship:1
Bowl Games (D-IA):5
Playoffs (D-IAA, D-II, DIII)
(only 32 teams are invited):
5
Renewal Period:<1
Job Application Period:3

Are there any prizes for successful coaches?

Yes! Coaches who make it to the post-season will receive reward points based upon how well they do and at the D-III, D-II, and D-IAA levels the number of times they have reached the post-season in the current division.

Maximum Prize
DescriptionReward Points
Playoff Invitation400
Advance to Second Round800
Advance to Third Round1400
Advance to Semifinals2200
Advance to Championship3200
National Champion4400
D-III
Playoff AppearancesPercent of Maximum Awarded
1-2100%
375%
4-550%
6 or more25%
D-II
Playoff AppearancesPercent of Maximum Awarded
1-3100%
475%
5-750%
8 or more25%
D-IAA
Playoff AppearancesPercent of Maximum Awarded
1-4100%
575%
6-950%
10 or more25%
D-IA
DescriptionReward Points
Level 1 Invitation -
Hawaii Bowl
Las Vegas Bowl
Fort Worth Bowl
Tangerine Bowl
GMAC Bowl
New Orleans Bowl
200
Level 1 Victory400
Level 2 Invitation -
Holiday Bowl
Houston Bowl
Alamo Bowl
Continental Tire Bowl
Insight.com Bowl
Motor City Bowl
500
Level 2 Victory800
Level 3 Invitation -
Emerald Bowl
Liberty Bowl
Sun Bowl
Music City Bowl
Silicon Valley Bowl
Independence Bowl
900
Level 3 Victory1400
Level 4 Invitation -
Humanitarian Bowl
Peach Bowl
Cotton Bowl
Capital One Bowl
Gator Bowl
Outback Bowl
1500
Level 4 Victory2100
Level 5 Invitation -
Rose Bowl
Fiesta Bowl
Orange Bowl
Sugar Bowl
2500
Level 5 Victory3200
National Champion4400

Reward points awarded are subject to change without notice.

Can I move my seasons around to different worlds?
Yes, you can move your seasons around if you have teams in multiple worlds. The following actions require at least one season remaining in a world:
  • Redshirting a Player
  • Scheduling a non-conference game for next season
  • Offering a booster gift (D-II and above)
  • Applying for a Job in a world for the next season
  • One season must remain in any World from the Renewal Deadline until Recruiting starts
Coaching Career
What happens if I don't renew my team?

At the end of the regular season, each coach who has not signed up for another season will receive an email reminder. After the conference championship, coaches who still have not signed up for another season will receive a final reminder. At the end of the season, any schools whose coaches have not signed up for the subsequent season will have their teams made available to the general public. Once you lose your school, you can not reclaim that school.

Does everyone start at Division III? Can you pay more to start at Division II or higher?
Yes, every coach starts in Division III and can only reach Division II, Division I-AA, or Division I-A by receiving a job offer from a DII, DI-AA, or D-IA school.
Can coaches get fired?

Yes! Although not in Division III or II. But, once you get up to Division I-A and I-AA, the administration and alumni of some schools demand success. If you're in trouble, the administration will certainly let you know. In addition, you'll see your job status change in your office.

What do schools look for when they are hiring coaches? How can I move up?
In addition to minimum requirements for both reputation and loyalty being listed, there will be general notes listed for each opening describing what they will be looking for in a new coach. Once the job change period begins, the general notes will be replaced with direct indications as to whether or not you qualify for the jobs listed.
What's the deal with loyalty?

Your loyalty grade represents how loyal you've been during your coaching career at the various schools you've coached. Coaches are graded from A+ (best) to F (worst). For each season you remain at the same school, your loyalty will improve. Every time you make a lateral move (moving to a program that is not a significant upgrade from where you currently are), your loyalty takes a hit. If you take a job at a higher level (moving from DIII to DII), your loyalty is not penalized. Although if you're out applying for other jobs, that will impact your loyalty rating.

NOTE: All new coaches begin with a loyalty rating of B-.

Who is allowed to apply for another job?
All coaches who have purchased additional seasons are allowed to apply for a new coaching job. If you have 0 remaining seasons, you may purchase additional Gridiron Dynasty seasons at any time and become eligible to apply for other jobs.
How many schools am I allowed to apply to?
You may have your application considered by as many as 5 schools.
When am I allowed to submit applications? When will I get a decision?

You may apply to another school at any point during the season. However, schools will not make any coaching moves until after the season has ended. Once the season has ended, schools will make decisions at their own pace during the job application period prior to the new season starting.

Once I apply for a job can I withdraw my application?
Yes, you may withdraw an application as long as the school has not already considered it. Your loyalty rating as a coach is not restored by withdrawing the application.
Is it possible to get more than one job offer?
No. The first school to accept your application is the job you will receive. By applying in the first place, you implicitly accept the job once it is offered. Any pending applications that you may have will no longer be considered by other schools.
Recruiting
If I make 5 calls at once is it any different (not necessarily better) than if I called once?
Yes, by setting the number of phone calls to 5, you'll get 5 times the recruiting 'effort' towards the recruit although you may only get one response from the recruit instead of 5 - but you still get credit for putting forth the effort.
What happens if I run out of cash and haven't signed any recruits?
If you are unable to sign enough recruits, your assistant coach will help you out! At the end of the recruiting period, he will find players that will accept your scholarships and fill out your remaining roster spots.
How many players will I have to recruit? How many total scholarships do I have available?

The number of open scholarships will vary by school. When you initially accept the job, you will see the number of scholarships available. As you progress through subsequent seasons at that school, you'll have various numbers of scholarships to fill as kids graduate, transfer, quit, leave early for the NFL, etc. Your total roster size is 50 players and all players are on scholarship.

What happens if I don't use all of my recruiting budget?
A total of 25% of any cash not used during the recruiting period will carry over to your team's recruiting budget for the following season as long as you have filled all of your scholarships. If you do not fill all of your scholarships, you will be left with substantially less because your assistant coach will use your remaining money to fill the open scholarships.
What if I offer my 2 remaining scholarships to 10 players and the 2 players I wanted least end up accepting my offer first?
Tough luck - it's a signed agreement between the school and the player. If you don't want to enter into that situation, just offer your first two choices their scholarships first and wait for a response. If they say no, work your way down your list.
Does the success of my program impact the quality and quantity of our recruits?

Yes, the more success your program enjoys, the easier it will become to land recruits in the future. Conversely, if your program tanks for a couple of seasons or falls under WCAA investigation (just as examples), you may find getting kids to come to your school very challenging.

What if I guarantee a recruit a starting spot, then I dont give it to him or promise playing time and don't live up to the promise? Are there any repercussions?
Yes, there could be - players who are promised a starting spot (and then are not started) or promised a certain amount of playing time and do not get it could do any number of things ranging from nothing all the way up to quitting.
I'm coaching in Division III, what are the odds of landing a DI-A type of player - maybe even someone that's ranked?
Slim and none - and slim just left the building. DI-A players are like supermodels - most won't even acknowledge your existence. Save your money for the players that you actually have a shot with.
Is there any signficance to the order of the schools that the recruit is considering?
No, the order of the schools doesn't matter.
I went to a recruit's house but he wasn't there - why didn't I get my money back?

Some kids will stiff you if they don't think enough of you and/or your program to remember the meeting. You've still had to make the trip so you don't get your money back. The moral of the story is to not spend your high cost recruiting items on recruits unless you're confident they have a high level of interest.

Do recruits have any school preferences before recruiting begins?
Yes -- they could already be interested in a Sim AI school but they will not already be interested in a user coached school in terms of having the school on their considering list in most situations. However, all recruits do have a favorite school that they will be more open to during recruiting. In some cases, a recruit may have been scouted during the previous season and this is enough for the recruit to open the recruiting period considering that school(s).
Do recruits become "easier" to recruit as the recruiting window begins to close?
Yes, recruits will not need as much persuasion as the signing period gets shorter. Of course, by waiting though, you run the risk of the recruit signing with someone else.
What factors do recruits consider besides the amount of attention they receive in recruiting?

Recruits look at not only the amount of attention they are given but also the school and coach that's doing the wooing. More successful schools have an easier time of recruiting than do schools that have a losing tradition and/or have been on probation. Recruits also need to decide which school is a better fit for them - who's offering starting spots, etc. Additionally, the recruit factors in the success, experience, reputation, and loyalty of the coach who is recruiting him.

If I'm caught committing recruiting violations (Booster Gifts), can that impact me getting another coaching job?
Yes, when schools are looking for coaches, they look at 4 different factors:
  • Experience
  • Success
  • Reputation
  • Loyalty
Game Planning
Can I set who returns kicks and punts?
Yes, this is the return man setting on the general tab in the game plan section of your office. The player chosen here will be inserted into the game to return all punts and kickoffs.
Can I play a player who is injured in a game?

Players who are injured (health below 100%), but not listed as out (return date), can be played in games. It is a risk to play players who are injured as they are subject to further injury. Depending upon the severity of the injury, they may not be able to play the entire game.

How do the game plan settings work?

The game plan section is broken into 4 parts: main, general, offense, and defense. Each of the offense and defense sections is further broken down into 1st down, 2nd down, 3rd down, and 4th down settings.

Main
The main game plan page lists the game plans that are available to the team. The list contains any custom game plans that have been created by the coach along with default game plans available to everyone. When a game plan is selected from the available game plans list, a description of the plan is displayed along with options to view, edit, or delete the selected plan. The only option available for the default plans is view, while custom plans have both edit and delete options. A custom game plan can only be removed if it is not currently set in any of the 5 active game plan settings. If no game plan is selected in the list, a brief summary of the next opponent on the schedule is shown to aid in game planning for the upcoming game.
The active settings section is where up to 5 game plans can be set to be used in the next game. The main game plan is used when the game situation does not match the criteria to use any of the other 4 game plan options. The winning game plan and the losing game plan settings are always active and cannot be disabled. The two optional game plan settings can be set for either winning or losing situations and can be deactivated by not checking the active checkbox. The score and time criteria for using each game plan are used in both the 2nd and 4th quarters.
The special teams section is where the maximum field goal distance for a field goal attempt is set (remember to add 17 yards to the line of scrimmage to account for the placement and the end zone) along with the return man for both punts and kickoffs.

General
The general section is used to give a name and description to the game plan as well as set the base offense and base defense. The base offense settings are used to determine the starting offensive lineup and basic offensive style and tendency. If the down specific offense (offense section) is not set, then the base offense will always be run. The base defense settings work the same way -- it determines the starting defensive lineup, basic defensive style and tendency, and will always be used if no other defensive settings (defense section) have been saved.

Offense
The offensive down sections are used to specify the offense in every down and distance situation - i.e. on the 1st tab the offense for 1st and long, 1st and medium, and 1st and short situations are set. The 2nd tab is for second down situations, 3rd tab for third down situations, and 4th tab for fourth down situations. The distances for long and medium can be set for what the team considers each situation to be and the short distance is automatically set to be 1 yard up to the medium setting. Under each down and distance situation, there are 3 "play" options consisting of set, tendency, style, normal, red zone, and inactive settings. The set is the offensive formation. The tendency is the run/pass balance used for play calling:

Setting % Pass % Run
Always Pass 100 0
Heavy Pass 85 15
Pass 65 35
Balanced 50 50
Run 35 65
Heavy Run 15 85
Always Run 0 100

The style determines how aggressive the play calling is. A more aggressive offense will take more chances for the big play, but is more likely to turn the ball over. The normal checkbox indicates whether or not this "play" can be used during normal play calling, i.e. not in the red zone. The red zone checkbox indicates whether or not this "play" can be used when the team is in the red zone (inside the opponent's 20 yard line). The inactive checkbox indicates whether or not this "play" can be used in the game. At least 1 play must be marked as available in normal situations and red zone situations.

Defense
Just like the offense section, the defense section is used to specify the defensive set, tendency, and style when facing every offensive formation in long, medium, and short yardage situations broken up by down. Additionally, it allows for the defense to change in the same situations when defending in the red zone. The distances for long and medium can be set for what the team considers each situation to be and the short distance is automatically set to be 1 yard up to the medium setting. The set is the defensive formation. The tendency is what the defense is looking for or leaning towards -- pass or run. For example, if a heavy run tendency is chosen, then the defensive players are pulled up closer to the line of scrimmage to try and stop the run but potentially leaves the defense open to a big passing play. The style is the overall style of play for the defense -- the more aggressive this setting is, the more often the defense will blitz, jump passing routes for interceptions, etc. An aggressive defense could lead to a lot of turnovers, but it may also give up some big plays to the offense. The red zone settings work the same way, but are used when defending inside the 20.

Roster Management
Are there any roster restrictions? Do I have to have a backup at every position?

No, there are not any roster restrictions. As the coach, it is entirely up to you to decide how many quarterbacks or kickers to have on your team. However, it is advisable to have at least one backup at every position in case you have a player get injured, suspended, etc. To this end, your assistant coach will look to add depth to your team if he has to fill scholarships that you fail to fill during the recruiting period.

What is a 'redshirt'?
The term "redshirt" is used to describe a student-athlete who does not participate in competition in a sport for an entire academic year and thereby does not use one of his 4 years of athletic eligibility.
Are there restrictions for redshirting players?

Yes, you can redshirt a maximum of three (3) players per season. In order to redshirt, a player cannot have played in any games this season and cannot have had a previous redshirt season. Players can have a redshirt season at any point during their college career. Redshirts can be applied up until the seventh (7) game of the season ends and can be removed at any point during the season. Only coaches who have remaining seasons with their team are allowed to hand out redshirts.

Do redshirt players practice? Do they dress for games?
Yes, redshirt players practice with the team. No, they do not dress for games and are unavailable to play in a game regardless of the situation.
Will all players who have had a redshirt season return for a 5th year?

No, not all players who have a 5th year of eligibility will return. Every player that has a chance to return will make this decision based upon many factors, not the least of which is playing time the past season and perceived playing time for the upcoming season.

If I redshirt a player, does that mean I have another roster spot for another player?
No. A redshirt player still uses a roster spot and your team will have to play games with less players.
Do I have to remove a player's redshirt at the end of the season?
No. When the next season begins, all the redshirt players from the previous season will be automatically restored to eligible status. If you click the 'remove redshirt' link, you will use a year of that player's eligibility.
What is a medical hardship waiver?
A medical hardship waiver can be given to a player by the WCAA who has missed a significant portion of the season because of an injury. It provides for an extra year of eligibility for the player similar to a redshirt.
Who is eligible for a medical hardship waiver?

Players are eligible if they have participated in less than 20% of the scheduled season and the illness or injury occurs in the first half of the season. The illness or injury must result in an incapacity to compete for the remainder of the season. Players who have already had a redshirt season or a prior waiver are not eligible.

How does a player apply for the medical hardship waiver?
An application on the player's behalf will automatically be submitted to the WCAA by his school's member conference. No action is required by the coach, nor is it his decision. The waivers are handed out by the WCAA at the conclusion of the season.
Between seasons, I'd like to rescind a scholarship to one of my returning players - can I do that?

Yes. Once the season is over and before the next season begins, you will have a chance to evaluate your team and decide whether or not a player deserves to keep his scholarship. Rescinding scholarships can have an effect on your reputation as a coach and make it harder for you to recruit. You must have seasons remaining on your account in order to rescind a scholarship. When the option is available to you, there will be a 'Rescind Scholarship' link next to players' names in your office roster listing. All rescinded scholarships are then available to be filled during the next recruiting period (the appropriate amount of money is added to your recruiting budget).

Is there a limit to the number of scholarships that can be rescinded each season?
Yes. Your athletic director will not let you rescind more than 3 scholarships per season.
Can I change a player's position?

Yes. To change a player's position, open his profile by clicking on his name in your office and then clicking the "Change Position" tab. Then you can select a new position for the player. All positions cannot be changed to all other positions:

Position Invalid Switches
QB OL, DL
RB, WR, DB OL, DL, K, P
TE QB, DB, K, P
OL QB, RB, WR, LB, DB, K, P
DL QB, RB, WR, TE, DB, K, P
LB QB, OL, K, P
K, P QB, RB, WR, TE, OL, DL, LB, DB
Once you change a player's position, his ratings are permanently changed to reflect this switch and his position cannot be changed again nor reversed. You will not be allowed to completely eliminate all the players at a given position. Additionally, you are limited to 5 position changes per season.

If I make a starting spot promise to a recruit during recruiting and then redshirt him, does this delay the promise? Will he get upset? What about a playing time promise?
The redshirt season does not delay the promise and the player may get upset. A freshman start promise is a commitment to start the player in his first season with the team. Likewise, a sophomore start promise is a commitment to start the player in his second season with the team. A playing time promise (percent of plays) is for the player's first season with the team. The promises correspond to the player's year in school and not his eligibility.
I have a player who has been promised 50% playing time and he is injured (at 60% health, but able to play). Can you tell me when he thinks he is healed enough and expects to get his plays? Does he expect to play in each game?
This is different for each player, but generally speaking he will not complain if he is less than 80-85% healthy. When the player is considering his playing time (determining his participation percent), the game in which the player was injured and the game after he comes back from injury will not be considered (along with all the games between). All other games will be considered by the player.
Depth Charts
Should I set all the positions and depth settings on the basic depth chart?

It is recommended that the depth chart be completely filled in, though not required. All position slots that would be used in a game based upon the formations you use should have a player listed. Depending upon the position, the number one player may be the only one to get into the game, but his backups should be set in case of injury. Additionally, the basic depth chart determines who your starters are for the game.

How does the basic depth chart effect who gets into the game?

It depends upon the position. For QB, K, and P, the number one player will most likely be the only player to get any playing time. For the other positions, it depends upon the formation being used. For example, if your team is in a 4-4 formation on defense for a play, then the top four defensive linemen, top four linebackers, and top three defensive backs will be in the game for that play. The player listed first will be placed in the most critical position. This means that the first running back will get most of the carries and the first defensive back will cover the other team's number one receiver, etc. Of course, injuries and game fatique will cause some adjustments. You can have more control over this aspect of the game by using the advanced depth charts.

How do the advanced offensive depth charts work?

These settings offer a way in which to control the offensive players that are in the game for each offensive formation. Each formation has its own depth chart and they can all be different. Additionally, each depth slot has an effective and a distribution setting.

The effective setting is used to set when the player should be taken out of the game and a backup inserted into the lineup because of fatigue. The setting tries to quantify the player's effectiveness in the game relative to when he is completely rested and healthy. For example, setting a player's effectiveness to 60% (the default setting) means that he will be subbed out of the game when he is playing at 60% of his overall effectiveness.

The distribution setting is used to set how often a running back or quarterback should get carries in the running game and wide receivers and tight ends should be the first option on passing plays. The distribution must be set to a number within the range 0 - 100 for the player. The distribution is relative to the other players currently in the game. For example, on the I-Formation depth chart setting QB1's distribution to 10, RB1's to 60, RB2's to 30, and RB3's to 10 means that when a running play is called and QB1, RB1, and RB2 are in the game for the play, QB1 will carry the ball 10% of the time, RB1 60% of the time, and RB2 30% of the time. Using the same settings, if QB1, RB1, and RB3 are in the game for the play, QB1 will carry the ball 12.5% of the time, RB1 75% of the time, and RB3 12.5% of the time. The distribution is slightly different for passing plays -- it does not necessarily determine who the ball is thrown to by the quartberack. It sets who the quarterback will look to first (first progression in his reads), but he may have to move on to another receiver if he is covered or he has pressure from the defense.

How do the advanced defensive depth charts work?

These settings offer a way in which to control the defensive players that are in the game for each defensive formation. Each formation has its own depth chart and they can all be different. Additionally, each depth slot has an effective setting that is used to set when the player should be taken out of the game and a backup inserted into the lineup. The setting tries to quantify the player's effectiveness in the game relative to when he is completely rested and healthy. For example, setting a player's effectiveness to 60% (the default setting) means that he will be subbed out of the game when he is playing at 60% of his overall effectiveness.

Which RB in my depth chart is the fullbback?
The fullback is always the last RB in the game for the given formation. For example, if you are running a 2 RB set, the 2nd listed RB is the fullback.
How do I know which position my DBs are playing?
The #1 and #2 listed DBs are the corners. The #3 and #4 listed DBs are the safeties. The #5 listed DB is the nickel back and the #6 listed DB is the dime back.
Do the OL and DL players play specific positions?
No, your OL and DL work as a unit within the sim.
Why are my players subbing out of the game so soon and why do I have players playing out of position?
The fatigue system is designed such that a player with 50 (average) stamina can play an entire game under normal, balanced use with an effective setting of 60%. If your players have lower stamina ratings or you run an unbalanced offense, you should lower your settings based upon this guideline. If you have higher stamina players and run a balanced offense, then you can likely raise your settings. When a player subs out, the game will look to the next person down on the depth chart and continue down the depth chart until an available player is found. If no players are found at the particular position that are available to play, then the game will look to other positions to fill in.
Should I remove injured and redshirt players from my depth charts?
If you only have one unavailable player at a given position and the rest of the depth chart for that position is filled in, then you do not have to remove him. If multiple players are unavailable, then you should remove them. In all cases, it is best to remove unavailable players from the depth charts and adjust them accordingly so that the desired players get the most playing time.
Post-Season
How do teams qualify for the conference championship?
The winners of each division within the conference will play for the conference championship. If two teams finish with the same conference record, then the tie is broken by going to the overall record, followed by head-to-head result, and finally WIS rank
How do teams qualify for bowl games?
Only D-IA teams are eligible for bowls games and are chosen based upon their final conference standing and their ranking in the WIS poll. This poll takes into accound many factors, including winning percentage and strength of schedule.
Do teams earn additional recruiting money by making bowl appearances?

Yes. The amount of money earned is split amongst all conference teams and is based upon the bowl.

Bowl Level Additional Money
BCS $15,000
Level 4 $10,000
Level 3 $8,000
Level 2 $6,000
Level 1 $4,000

How do teams qualify for the playoffs?
The winners of each conference within D-IAA, D-II, and D-III are invited to the divisional playoffs. The remaining 32-team field is filled by selecting at-large teams based upon many factors, including winning percentage and strength of schedule.
Do teams earn additional recruiting money by making playoff appearances?

Yes. The amount of money earned is split amongst all conference teams and is based upon how far the team progresses in the playoffs as well as the division.

Division Advanced To Additional Money
IAA First Round $3,000
IAA Second Round $4,500
IAA Quarterfinals $6,000
IAA Semi-finals $7,500
IAA Championship $9,000
II First Round $2,000
II Second Round $3,000
II Quarterfinals $4,000
II Semi-finals $5,000
II Championship $6,000
III First Round $1,000
III Second Round $1,500
III Quarterfinals $2,000
III Semi-finals $2,500
III Championship $3,000

Practice
How important is work ethic - in other words, how much will guys improve with practice? Do they stay the same or can a guy who is rated low in some categories become good with a strong work ethic and well used practice time/game experience?

While in general, a player with a high work ethic will tend to improve at a slightly faster pace than an equivalent player with a low work ethic, there are always exceptions. A player may not like the playing time he's receiving and not work as hard in practice - players may not work as hard if the team is struggling, etc. Also, some players have already reached their full potential while in high school and will not improve much during their college playind days.

How do attributes change - for instance, I presume that blocking drills in the practice session improves blocking, but do athleticism and work ethic change and if so, how?

Practicing certain areas of a player's game will help him improve his skills. See the following table for a general (not position specific) list of how each area may impact a player's game:

Practicinghttp://www.whatifsports.com. Improveshttp://www.whatifsports.com.
Conditioning Athleticism, Speed, Durability, Stamina
Blocking Blocking, Technique
Tackling Tackling, Technique
Pass Routes Elusiveness, Technique
Hands Hands, Technique
Strength Strength, Athleticism, Durability
Agility Elusivness, Athleticism, Speed
Kicking Technique
Punting Technique
Study Film Game Instinct, Technique
Passing Technique

Generally, happy players (getting starts/playing time) will work harder during practice (work ethic improvements). With regards to the offenses and defenses, the more practice and playing time a player receives under each set, the better the offense will function in terms of efficiency.

What's the minimum time I need to practice an area so a player's rating won't go down?
It really varies based on the player's work ethic, potential, and how much playing time he's getting. Normally somewhere between 7 and 10 minutes would be a good minimum.
If my player is not healthy enough to play in a game, does he still practice?
No. Players who are not healthy enough to participate in a game are held out of practice.
Scheduling
How many exhibition games can I schedule?
You may schedule a maximum of 3 exhibition games to be played prior to the start of the regular season. No more than 1 game can be played per day. You may extend as many challenges as you wish, but only the first 3 accepted challenges will be scheduled.
Who can I challenge to an exhibition game?

You may challenge any team you wish regardless of their division, excluding teams that are already on your regular season schedule. When a challenge is extended to a sim AI controlled team, that team will accept your challenge as long as they are not already scheduled for 3 exhibition games. When a user coached team is challenged, that coach will receive an invitation and then have the option of either accepting or rejecting your challenge.

Can players get hurt in an exhibition game? Will my players improve by playing in these games?
Yes, players can get hurt playing in the exhibition games - but they also get the benefit of game experience and additional practice time.
Do I have any control over non-conference scheduling?
Yes! You can schedule your non-conference games for the NEXT season. From the schedule menu, choose challenges and then non-conference. You may schedule up to 5 non-conference games. All games for next season must be scheduled prior to the conclusion of the postseason and any unfilled slots will be automatically filled in for you prior to the start of next season. NOTE: You must have a minimum of 1 season on your account for that world to be able to participate in non-conference scheduling.
What happens if I don't fill in all of my non-conference spots for next season?
Any spots not scheduled by you will be filled in for you prior to the start of the next season, if possible. It is not always possible to find teams that have open dates that match and available to play one another and therefore you could end up with an open date if you do not schedule your games yourself. Non-conference scheduling can be done anytime from the start of the season to the end of the post-season.
Players
How will a redshirt effect a player?

Some players will not have a problem with being given a redshirt for the season, but others will not like it. A player's work ethic could drop or he may even decide that he wants to transfer out of the program. Typically, the younger the player is (Fr. as compared to a Sr.), the less he will be effected by the redshirt status.

If I remove a player's redshirt, how will he respond?

If a player was negatively effected by his redshirt status, then some of these effects could be reversed, but not all. When the reshirt is removed (number of games into the season) plays a large role in how the player will respond. As a general rule, players don't like to use a year of eligibility to play in 1 or 2 games.

Do player ratings change as the season progresses?
Yes, they will change based on your practice plan settings and the player's work ethic, potential, and playing time.
How much will players improve each year?
Nobody knows - it all depends on the kid, what you are practicing, how much playing time he receives, etc.
What do the ratings mean?

Players are rated in 12 different categories, each are based from 1 - 100 with 1 being the worst and 100 being the best. The table below gives a hint of what to look for in your players, but it is not a complete cheat sheet.

Position What to look forhttp://www.whatifsports.com.
QB Game Instinct to make the right decisions; Technique and Strength to make an accurate throw
RB Speed to break the big play; Athleticism and Elusiveness to make defenders miss
WR Hands to make the catch; Speed, Elusiveness, and Technique to get open
TE Blocking and Strength for pass protection and run blocking; Hands to make receptions
OL Blocking, Strength, and Technique for protecting your quarterback
DL Tackling to make the tackle; Strength and Technique for pass rushes
LB Game Instinct for reading the play; Speed and Athleticism to get in on the play
DB Technique and Game Instinct for coverage; Speed to stay with the receiver
K Technique and Strength for accuracy and distance
P Technique and Strength for accuracy and distance

Do players get tired - if not, what are the stamina and durability ratings for?

There is no game to game fatigue – meaning everyone starts every game at 100% (assuming they are 100% healthy). The stamina rating refers to their in-game conditioning. Durability refers to their likelihood of injury and if they do get injured, how long they would be out.

How do I improve a player's work ethic?
You can't - it's up to the player. Some kids will respond to playing time, some kids won't. Some kids will respond to starting, some won't.
Will work ethic affect improvement rate or is it more a reflection of attitude, increasing or decreasing likelihood of off the field problems?
Yes, players that have a better work ethic have a better likelihood of improving based on your practice plans and even during the off-season.
Can a player's ratings go down?

Yes, when you practice a certain area, a player's ratings improve - if you don't practice an area enough, a player's ratings can go down. For example, if you spend 0 time practicing tackling, players on your team would tackle much worse by the end of the season than they did at the beginning of the season.

If my player is injured during the game, how will the sim decide whether or not to keep him in the game?
If the injury causes the player's health to drop below 75%, he will be taken out of the game. If the injury is less severe, he will continue to play. In all cases, he will miss some playing time while the training staff looks at him.
How quickly will players heal?
Each player will heal at a different pace depending upon his durability and work ethic.
Are there any lasting effects from moderate or major injuries?
All players will eventually heal completely, but when they return from injuries that forced them to miss some games they will be less than 100% healthy. The amount of time it takes each player to heal completely depends upon the player and the injury.
What is the Hands attributes used for when dealing with RBs?
The hands attribute is used for both catching passes and holding onto the football after big hits. A RB with poor hands will not be the best receiver out of the backfield and could be prone to fumble the football.