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#180 Team Management Q. How do I remove a team from my Team Center after the season is over?
  A. Teams will automatically be removed from your Team Center within 2 weeks of the end of the league.
#186 Team Management Q. What happens if I forget to set my lines/pairs before the season starts?
  A. Once you draft your team and join a league, by default all of your lines will be set with the first center, first left wing, and first right wing you drafted. All of your pairs will be set with the first two defensemen you drafted. It is STRONGLY recommended that you set your lines and pairs differently than this. You want to make sure that when a new line goes out on the ice, it contains three fresh players. The same is true for your pairs. If your players get too much ice time, they will begin to fatigue. Even the toughest players rarely get over 30 minutes of ice time in a game. Try to configure your lines and pairs accordingly so that players get appropriate rest time between shifts. Needless to say, fatigued players will not perform to the best of their abilities. The more fatigued they are, the worse they'll play. Highly fatigued players are also more likely to get injured.

For more information on player fatiguing, see knowledge base article #185.

For more information on player injuries, see knowledge base article #183.
#187 Team Management Q. How do I know when each line and pair plays?
  A. The "Sim Coach" tries to change lines around every 30 seconds and pairs around every 60 seconds. At even strength, you will cycle through your Scoring Lines 1, 2, 3, 4 then back to 1. Pairs will cycle through Defensive Pairs 1, 2, 3, then back to 1. In powerplay situations, PP Lines 1, 2 and PP Pairs 1, 2 will be cycled. In shorthanded situations, SH Lines 1, 2 and SH Pairs 1, 2 will be cycled. In a regular season overtime period, the even strength rotation will be: 4-on-4 Line, Scoring Line 1, 4-on-4 Line, Scoring Line 2, 4-on-4 Line, Scoring Line 3, 4-on-4 Line, Scoring Line 4, then back to the beginning of the rotation.

You can verify when each line and pair played in your games by looking in the boxscores and then opening up the play-by-play windows. In the top-right corner of the play-by-play window, you can check an option to show all line changes. Line and pair changes will appear in the play-by-play highlighted in light green.
#188 Team Management Q. How does player shadowing work?
  A. This is an advanced defensive option where you can set a player to "shadow" a player on your opponent's team -- meaning your player will play whenever the target player on the other team plays. Your designated player will play even if it is not his scheduled shift in your to be on the ice with the other player. You player will focus less on scoring and more on preventing the target player on your opponent's team from having a good game. If your player is a good defender, he may keep the other guy off his game fairly well. However, if the other player is a good player, he could reverse the effect on your player -- especially if your player is a poor defender.
#190 Team Management Q. What are offensive lines? Who should play on a particular line?
  A. Your hockey team has nine offensive lines that you need to set. Scoring Lines 1-4 are the main even-strength lines. Typically, you would place your best scorers on these lines. Powerplay Lines 1-2 are the lines that play when you are on a powerplay (other team has players in the penalty box). You would also want to put a player on this line that can score. Shorthanded Lines 1-2 are lines that play when your opponent has a powerplay (you have a player in the penalty box). You would want to typically put players on these lines that are better defenders. The 4-on-4 line only plays in regular season (not playoff) games since the sudden death overtime period in a regular season game is 4-on-4 instead of the normal 5-on-5. Also note that you can place a player on more than one line, but it is recommended that you do not over-play a player. This will cause him to fatigue. While we have listed some basic line strategies here, it is up to you to step up as the head coach and find the combinations that work best for your group of players.
#191 Team Management Q. What are defensive pairs? Who should play on a particular pair?
  A. Your hockey team has seven defensive pairs that you need to set. Defensive Pair 1-3 are the main even-strength pairs. Typically, you would place your most solid defenders on these pairs. Powerplay Pairs 1-2 are the pairs that play when you are on a powerplay (other team has players in the penalty box). You would typically want to put more offensively aware defenders on these pairs. Shorthanded Pairs 1-2 are pairs that play when your opponent has a powerplay (you have a player in the penalty box). You would want to typically put your best defenders on these pairs. Also note that you can place a player on more than one pair, but it is recommended that you do not over-play a player. This will cause him to fatigue. While we have listed some basic pair strategies here, it is up to you to step up as the head coach and find the combinations that work best for your group of players.
#192 Team Management Q. What is the "Default Offense Style" setting for my lines?
  A. As you may have noticed, there are some advanced settings in the Coach's Office that will allow you to set a specific style based on certain criteria. The "Default Offensive Style" is the style the line plays if none of your advanced criteria is met. Aggressive means that your line will play an aggressive forecheck, increasing your likelihood of scoring but at also increases the chances of your opponent scoring on you. Medium means that your line will not be as aggressive and your defense will be more solid as well. Conservative means that your line will focus on defense and not try hard to score goals. Checking means your line will play a more physical game, hitting harder. The effects are that the line focuses less on offense and more on playing defense and getting turnovers. The checking style can also fatigue the opponents (in-game) slightly more, but also makes your line slightly more likely to commit penalties since they are playing more physically.
#193 Team Management Q. What is the "Shooting Behavior" setting for my pairs?
  A. You have the ability to specify how each defensive pair will play on offense. If you have a pair of decent shooters, you can have them shoot. If not, you can tell them to pass the puck more and allow forwards to shoot. If you decide to let them shoot, their real life shots per game average is used to determine how often they will shoot.
#195 Team Management Q. What are Roster Scratches used for?
  A. NHL teams are only allowed to dress 18 skaters and 2 goalies for each game. SimLeague Hockey uses this same rule. You can scratch and unscratch players as often as you like. When a player is on the scratch list, it guarantees that he will not play in the next game, so this is also a good way to rest fatigued players.
#196 Team Management Q. What does the "Goalie Patience" setting do?
  A. This setting allows you to control how patient your coach is with your goalies before he pulls them out of the game. If you have your patience set to "Only pull his as an absolute last resort", it's a pretty safe bet that the starting goalie will never be taken out of a game -- no matter how many goals he allows. If you set it to "Pull him after his first mistake," the goalie is yanked quickly if he starts allowing goals. The situation does vary based on the time of the game and how quickly the goals are scored against him.
#200 Team Management Q. I have a message telling me some of my lines (or pairs) are incomplete.
  A. This can happen when a player who was set on lines or pairs is no longer available to play. Reasons could be that we was scratched, released, sent to the minors, or is injured. This created an empty spot on the line or pair. If you click on the "View All Lines" or "View All Pairs" link, you can easily spot the line or pair with the empty spot. Simply fill all the empty spots with different players and the caution message will go away. If you do not fill the empty spots by the start of your next game, your coach will fill the spots for you.
#201 Team Management Q. Why should I specify a player to serve penalties?
  A. When a player commits a minor or major penalty, he must serve the penalty himself. However, if a player receives a 10 minute game misconduct (ejection), or a 5 minute major and a 10 minute misconduct, another player is required to serve the penalty for the ejected player, or the 10 minute misconduct while the other player serves the 5 minute major. In this case, NHL rules allow the coach to specify any player he wishes to serve the penalty. The player you specify in your Advanced Defense settings will serve these penalties, provided he is not already serving a penalty, injured, or ejected. If he is not available, your Sim Coach will select the weakest (most likely to be injured) player on your roster to serve the penalty.
#202 Team Management Q. What is "Line/Pair Profiling" and how do I turn it on?
  A. This feature allows you to save a default group of players for each line and pair. If you find a player combination that works, saved them as the default profile for that line or pair. Then later on, if a player suffers an injury or suspension, or if you change your lines and pairs to experiment with new combinations, you can recall the default profile at any time if you wish. If you find a better combination, you can always update the default profile at any time.

The feature is turned off when your team is created. To turn it on, go to your Coach's Office. In the Line Management section, click the Advanced Line Settings option. Then, check the "Line/Pair Profiling" option and click "Save Settings." Once you've done this, each line and pair will have two additional buttons to set the defaults and recall the defaults.
#203 Team Management Q. How does automatic goalie swapping work?
  A. This feature allows you to specify certain criteria, based on how fatigued your starting goalie is, to have the system automatically swap the starter for one of your backups between games. This is particularly useful when you are out of town or cannot manage your team for a period of time.

Game are played between 2:20 AM/PM EDT and 3:00 AM/PM EDT each day. The automatic swapping, if turned on, will occur between 3:45 AM/PM EDT and 4:15 AM/PM EDT, or roughly one hour after each game is played.
#754 Team Management Q. How do I set the order in which my players participate in the shootout?
  A. You do not have to worry about setting this -- your coach will automatically set it at the end of the game for you. More technically -- your available players will be ordered by scoring odds. So each round, you are always shooting your best available offensive player. A player's scoring odds are determined in the simulator by looking at his real life stats and his current, in-game fatigue level. All 20 players on your game roster are eligible to shoot unless they are injured or have received a game misconduct (ejection) during the game. In the event that the shootout remains tied after the 3 required rounds, 1 additional round will continue to be be added until a winner is determined. In the rare event that it happens to remain tied after all of your players have had a turn, the order returns back to the top of the list and starts over with the best player. All available players on your game roster must take a turn before any player can have another turn.

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