Does running an uptempo cause your players to tire quicker and vice versa?

Forgive me if this is common knowledge, but I just had 4 starters set to "getting tired" all play close to 35 mins in a game where my opponent was running slowdown and I in no way anticipated my starters being on the floor for that long. 

8/17/2011 2:39 AM (edited)
The number of possessions is the factor that influences player fatigue, so quicker shots typically translate into more possessions. For me, I always set my players to 'fairly fresh' if I'm gonna go uptempo. 
8/17/2011 6:19 AM
Unless I overlooked an update, your tempo only affects the fatigue of your players, not those of your opponent. 
8/17/2011 6:31 AM
Posted by alblack56 on 8/17/2011 6:31:00 AM (view original):
Unless I overlooked an update, your tempo only affects the fatigue of your players, not those of your opponent. 
But if you generate faster shots, using up less clock per possession, it also means your opponent is taking more shots too. 
8/17/2011 10:25 AM
Posted by tianyi7886 on 8/17/2011 10:25:00 AM (view original):
Posted by alblack56 on 8/17/2011 6:31:00 AM (view original):
Unless I overlooked an update, your tempo only affects the fatigue of your players, not those of your opponent. 
But if you generate faster shots, using up less clock per possession, it also means your opponent is taking more shots too. 
+1
8/17/2011 2:07 PM
Posted by tianyi7886 on 8/17/2011 10:25:00 AM (view original):
Posted by alblack56 on 8/17/2011 6:31:00 AM (view original):
Unless I overlooked an update, your tempo only affects the fatigue of your players, not those of your opponent. 
But if you generate faster shots, using up less clock per possession, it also means your opponent is taking more shots too. 
that is the way it is supposed to work.

but looking at minutes played and in game fatigue levels, I'm not sure that an opponents uptempo does much to tire your team, or as much as would be expected.
8/17/2011 3:17 PM
For most of the season I have run uptempo and my starters normally average around 25-30 minutes a game. In fact, this might have been the first game of the season that either me or my opponent weren't running uptempo. So for my starters to all get close to 35 minutes I figured there was was some type of correlation.
8/18/2011 12:48 AM
from way back in the day:

12/7/2007 11:56 AM Customer Support
if Team 1 is running uptempo that will most likely create more possessions which will inturn create more fatigue for team 2. On average, team 2 would be MORE fatigued if team 1 was playing uptempo than slowdown.

8/18/2011 9:58 AM
Posted by alblack56 on 8/17/2011 6:31:00 AM (view original):
Unless I overlooked an update, your tempo only affects the fatigue of your players, not those of your opponent. 
Looks like daddy was right all along, and I kinda feel like I just beat Watson in jeopardy. Al, let me know if there is anything else I can clear-up for you, haha, just joking.
8/18/2011 10:37 AM

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