Posted by tarvolon on 4/9/2013 7:58:00 AM (view original):
Slow the hell down. Get your best ball-handlers and fastest players on the floor as much as possible. If you have a 75 SPD, 70 BH, 60 P guy and your other guys are all terrible, put him on "getting tired." (although I guess if you have that guy and your other guys are terrible, he should probably be on "getting tired" anyways). I definitely switch up my starting line-up sometimes for press teams vs non-press teams to get some more ball control.
this sounds like a press comment, but i thought the OP was only facing FB... is it press also? i didnt really look. good comment for press, either way. just dont over do it, the biggest mistake coaches make is take a decently well set up team, and dramatically over compensate for the opponent. you can cause MUCH more damage in game planning than you can cause good, especially in the first 25 or 50 seasons of coaching. so just keep moderation in mind. coming from a guy who puts more faith in game planning than just about any veteran coach... actually ive been labelled a little crazy at times, for the intensity with which i defend game planning. everyone should game plan, just dont go too far, 98% of coaches who make fairly drastic game planning changes are hurting themselves (fairly drastic would be regularly making significant lineup changes, outside just a 2 man rotation based on who is the better defender, to guard the better scorer, type of thing, or to change your team distro more than a couple points from game to game. taking a guy at a baseline of 8 distro to 4 or 15 is almost always bad, assuming the 8 was about right to start. taking your two primary scorers from 12 and 12 to 11 and 13, that is a good kind of change). note that extreme game plans can work out when your base setup is poor, because you might need a major adjustment just to get where you should be - so game planning is a great tool to use to try to find out if your base setup is good, or not. game planning for younger coaches is more about learning than actually putting together quality game to game adjustments.