Posted by eflhoca on 4/14/2013 5:16:00 PM (view original):
KCsundevil probably also believes some players are "clutch."
Look, I'm just asking for the option to not sub players out for fouls in HD. You don't understand the (theoretically sound and logically consistent) strategy behind it, cool. I'll take the points.
i cant figure out why you are being so arrogant about this strategy. HD and real life are not the same, and you seem to ignore the real life attributes. the simple factor you are not accounting for in real life, that does not exist in HD, is human emotion. if you think a player is as valuable in the 1st minute as the last, i question if you've ever actually watched basketball. as has already been pointed out, high ratios in score DO NOT get maintained, and should be obvious to everyone, games get closer for a number of reasons - a common one being, the team winning is not going to fight as hard for every inch, when they are up significantly. if you play your great player, and he gets you close, but then fouls out - the other team is probably high energy now, to your low energy, and you get killed. or, you sit him, the game gets closer anyway, and you try to gain some momentum at the end to push things over. its perfectly valid.
the basic idea, for robotic players, has some validity. without human emotion, each possession is equal. i think its a decent setting to include. however, thats not the whole story, when it comes to what is the best thing to do. metsmax already gave an example (and thanks for providing a bit of common sense to a thread badly in need, it was refreshing). but more generally, by saying there is no tradeoff, you fail to grasp the entire situation. without playing more cautiously, the expected number of minutes played is indeed going to be the same, regardless of if the player is subbed out for fouls, or not. i agree with that. however, what you fail to account for, is the difference in his output based on WHEN those minutes are played, and further, how that impacts the rest of the team. metsmax perfectly valid example is slightly complex, so here are some simple ones:
for the player himself, if hes tired and picks up a meaningful foul, and his expected minutes are such that he could play those minutes at "fairly fresh" or better, you are better off to sub him now, and play him when he is less tired, and will produce at a higher level.
for the rest of the players, you benefit from having an even rotation. keeping players fresher yields higher performance. if all players are playing a set amount of time, barring synergy (like in metsmax's example), the best rotation is one where players are subbed as quickly as possible. you dont want a guy staying in long, or sitting out long. fouling out guarantees you violate those interests.
hopefully that is a bit clearer for you, and you can stop talking like this is an open and shut case and everyone else is an idiot.
on metsmax's example, YES, you get different productivity at different times based on composition. that is a simple and fundamental cornerstone of basketball!! playing a center with 4 other centers is going to result in lower productivity than if he played for 4 guards. this is exceedingly obvious (obviously). metsmax's example is simply a more complex form of the same. if you have 2 guys who can play pg, its critical you can always play one of them, **like every team in real life will try to do**. that is all he is saying. losing a guy to fouls violates that interest.