The more I think about it, I think it's best to make it to where you can have more than one team, and they have to be over 1000 miles apart, but make it not be an alias. Then everyone can see what's going on, and if it seems like someone is cheating, based on where the recruits are coming from, then it can be reported. I see a valid point in the possibility of losing a lot of good coaches, which would put the game in jeopardy, financially. If two teams were from the same IP address but from family members, this would needed to be cleared by WIS first. They would always approve it, but at least it would be up front. The thing is, if someone is going to cheat, limiting to one user per world is not going to stop someone from gaming the system.