I brought this up a few months ago in a thread, but it got lost in the weeds when talking about multiple teams in 1 world / cheating / etc. so I wanted to revisit the topic. One of my issues with recruiting is the fact that at D3, FSS is extremely expensive relative to your budget, and considering D3 coaches (probably) don't even look at D1 recruits in the states they scout, that money partially goes to waste. I threw out the idea of tiered FSS, where you could purchase states by division.
All amounts for FSS are pre-discount.
As it stands now, FSS for a state is roughly $6.50 a recruit, unless of course the state barely has any recruits since the minimum cost/state is $200. I wanted to run the numbers given the fact that Wooden is starting recruiting tonight and just generated. For the top 5 states by # of recruits, here is the breakdown:
NY (242 total, FSS cost $1,573): D1 - 81 (33%), D2 - 41 (17%), D3 - 120 (50%)
TX (232 total, FSS cost $1,495): D1 - 109 (47%), D2 - 68 (29%), D3 - 55 (24%)
CA (224 total, FSS cost $1,443): D1 - 116 (52%), D2 - 46 (21%), D3 - 62 (28%)
PA (203 total, FSS cost $1,313): D1 - 38 (19%), D2 - 48 (24%), D3 - 117 (58%)
NC (166 total, FSS cost $1,066): D1 - 57 (34%), D2 - 66 (40%), D3 - 43 (26%)
I also did FL, because well its a big state with a lot of schools in that area
FL (133 total, FSS cost $858): D1 - 69 (52%), D2 - 42 (32%), D3 - 22 (17%)
Using the tiered system (D1 = $15/recruit, D2 = $5/recruit, D3 = $3/recruit...I started with these as that's the breakdown of scholarship money), here are the impacts by state:
Negative amounts indicate higher cost under tiered than current
NY
|
new cost |
current cost |
savings |
D1 |
1215 |
1573 |
358 |
D1/D2 |
1420 |
1573 |
153 |
D2/D3 |
565 |
1573 |
1008 |
all |
1780 |
1573 |
-207 |
TX
|
new cost |
current cost |
savings |
D1 |
1635 |
1495 |
-140 |
D1/D2 |
1975 |
1495 |
-480 |
D2/D3 |
505 |
1495 |
990 |
all |
2140 |
1495 |
-645 |
CA
|
new cost |
current cost |
savings |
D1 |
1740 |
1443 |
-297 |
D1/D2 |
1970 |
1443 |
-527 |
D2/D3 |
416 |
1443 |
1027 |
all |
2156 |
1443 |
-713 |
PA
|
new cost |
current cost |
savings |
D1 |
570 |
1313 |
743 |
D1/D2 |
810 |
1313 |
503 |
D2/D3 |
591 |
1313 |
722 |
all |
1161 |
1313 |
152 |
NC
|
new cost |
current cost |
savings |
D1 |
855 |
1066 |
211 |
D1/D2 |
1185 |
1066 |
-119 |
D2/D3 |
459 |
1066 |
607 |
all |
1314 |
1066 |
-248 |
FL
|
new cost |
current cost |
savings |
D1 |
1035 |
1313 |
278 |
D1/D2 |
1245 |
1313 |
68 |
D2/D3 |
276 |
1313 |
1037 |
all |
1311 |
1313 |
2 |
Overall, it seems like there would be significant savings at the D3 level (by purchasing D2 & D3), mixed results at the D2 level (either by purchasing D2 & D1, or all 3), and slight savings at D1 level (by purchasing just D1 or D1/D2). Dropdowns would be added once they drop (i.e. if you are D3 and you only purchase D3, any D2 dropdowns will show up when they drop without you doing anything extra). Not to drudge this topic back up, but I also think this would help with the "multiple teams in one world" debate somewhat. If a coach has a D1 and a D3 team, the admins would know if they were purchasing D3 FSS with their D1 team, which wouldn't make logical sense unless they were trying to game the system. Sorry for the long-winded post, but this really intrigues me and I'd like to get thoughts from more experienced coaches/posters.