One of the things I would like to see addressed by WIS is the way that a team can take on 3 or 4 walk ons and be successful at a high level. This is nothing against the coaches that use this strategy. I just think that if a real life coach was taking on 4 walk ons, the team would not be very good at all, and they would probably be fired. In Phelan, I had a very strong and deep pressing team in Colorado. We lost to Kentucky, which had 3 walk ons, in the final 4. Someone mentioned that Michigan State won it all with 4 walk-ons. I also lost a game today with my pressing Kentucky team to a team that has 4 walk ons, even though I played at a fast pace.
It seems like it has gotten more prevalent recently. I am going to switch over a couple of my pressing teams to man to man, because it's hard for me to compete in recruiting when I start with 2-3 less recruits than the teams in my area because they always have so many walk-ons.
These teams are also more likely to have a lot of money right before signings which they can use to go after a player at the last second, since they only need to recruit up to 8-9 players. If there was a walk on limit, these teams might recruit through the whole recruiting period, in order to fill their rosters.
Mainly though, I would like to see HD be as realistic as possible, and this is one of those areas that does not seem "right".
The solution - maybe make stamina more crucial, or increase injuries. Something to make teams need at least 11 - 12 players to have a top team. Maybe if you recruit less than 11, your assistant signs the best available player to a 4 year scholarship.
1/16/2015 2:42 PM (edited)