Posted by tarvolon on 9/11/2015 4:37:00 PM (view original):
Posted by crazyivan on 9/11/2015 4:17:00 PM (view original):
i have the same problem next season, with only 1 Sr graduating. so what? deal with it - that's part of the strategy of the game.
as a coach, it's on me to sign a balanced class - if i'm afraid of recruiting w/ only 1 scholly and bonus money.
spend all your cash on an ineligible (and if he doesn't sign, you'll have a walk-on and extra cash the next season). it's not the end of the world to take a walk-on.
It's not like I can't or haven't dealt with this. I just think it's an example of number of open scholarships having too much weight and this being a flaw in recruiting. I prima facie support an attempt to mitigate this (although I certainly understand that the fix can be worse than the problem, and I'm not going to support anything without significant beta testing)
Totally agree that other factors should be weighed more heavily in recruiting than open scholarships.
If anything, it SHOULD be harder to recruit six openings than one.
Personally, I think your teams success/prestige should be the biggest factor in your budget. Secondly, I think academic record should play into budget as well, there needs to be some type of reward in place for having players with higher GPAs. Third, should be conference prestige, IMO.
My wish list for recruiting changes would be extensive. First, and foremost, I think it's silly that FSS has a 100% accuracy rating. Currently, a players entire career arc can basically be seen before they even sign with you. Sure, occasionally a high high can shoot up 50 points, but you can always assume athleticism growth will cap around 35 and LP and Per have the chance to really sky rocket. This is completely unrealistic. In the real world even with AAU tourneys, tons of HS basketball, etc. players are still routinely overrated and underrated.
But, most of the changes I think should occur are game engine related as opposed to recruiting related. I think the game engine is basically broken. Recruiting is always going to be hard to get perfect, it's super nuanced. But, the game should not be as simple as go recruit high athleticism and defense and win automatically. Really, at D3 ALL you have to do is offer high ATH/def guys. Don't even waste your time with FSS, you don't need it. PG with 27 BH and 32 passing? Don't worry if he's a 85/85 ATH/def because you'll have a huge advantage on TOs regardless.
if I were in charge of HD, I would be throwing all of my time towards figuring out proper player ratings, and how to create a game engine that could produce championships for dominant offensive teams as well as dominant defensive teams.