Posted by shoe3 on 6/5/2016 12:39:00 AM (view original):
I get it. Someone is moving your cheese, and you're ******. That's fine. Rant all you want if it makes you feel better. I don't know if there is any brake-slamming that can be done, but I wouldn't hold my breath. Nor do I think WIS should negotiate with terrorists. As others have said, adding potential caused a much bigger exodus than this one will, and it made the game better. Making the game better needs to be their #1 priority, because no advertising push is going to matter if the game only appeals to a small cross-section of sports fans who also happen to be numberphiles. People are leaving now. New players aren't sticking now. Worlds are "emptying" now. Making the game better and more fun for more people is the primary objective, and so far this beta version is moving in the right direction. You call it "increasingly fractional decisions", I call it realistic player discovery, or "scouting". Introducing scouting to the game - instead of being handed a list of x thousand players with detailed and precise attributes laid out before you spend a moment of time, or a fraction of your fake budget - absolutely does add strategy to the game, and denying it is intentionally obtuse. There isn't going to be a formula of 1) sort the database, 2) find the players with the attributes you want, and 3) guess which ones you can afford. If that passes for "strategy" to you, then I'm not surprised at all that we like different types of games. And if that's the game you want to keep playing, then code it. Point all the middle fingers you want, I have thick skin. My advice is the same. Get to know the beta, because it is almost certainly the future of this game.
hahaha, you're a grade A joker...and not the new HD grade A of anything rated higher than 50, but as in the real 90+ way. "Negotiate with terrorists" that's freaking priceless yo. Since when was the last time a terrorist said, "Hey, I'm going to use the power of my voice to bring about or stop serious changes affecting those things which are important to me!!!". Or is simple expression itself, through either words or monetary decisions, enough to qualify oneself as such...and just a heads up, thanks to Citizens United, both of those things are now protected under the 1st - yes, the first - amendment. But something tells me that you might like to see the "words" portion of those two removed.
And let me drop some knowledge on you - since you mentioned the adding of potentials, the exodus it caused, and numberphiles (a completely made-up word by the way, and one that I didn't use or mean as such) - if I really wanted to, I could make a damn good argument that you've inadvertently proven that my position on this is indeed the correct one. Unluckily for you, I really want to because your ignorance on the matter has become very
threatening to the future of HD, but luckily for everybody else I'll just throw out the half-assed quick version for brevity's sake. So, before potential, you knew a whole lot more what it was in fact that you were actually getting. Therefore, the all-around excellent guys were harder to get, but the role-playing guys were still quite abundant - and because there weren't potentials they might be relatively easy to acquire regardless of distance. However, the addition of potential changed all of this precisely because the
obscuring of player actuality meant players that were previously less valuable (or more valuable) became more valuable (and inversely less valuable depending on the circumstances). Do you know what this
obscuring actually brought with it...in case you haven't guessed yet...a reduction the concrete information needed by coaches on which to make strategic decisions. Thus, a mass exodus resulted because they didn't take into account that the vast majority of people who serious enjoy this game aren't jocks who that had 15 too many concussions in high school, but sports fans who also never quite understood the Dungeons and Dragons crowd. While that is just the half-assed version, that might very well be the reason a shitload of people left, or it could like your view that they didn't want to learn anything new, but I'd be much more willing to bet that the answer is somewhere much closer to the explanation I produced, given the rising popularity this game use to enjoy.
However, because I was actually here at the time, I did like the update and thought it was innovative because of the new risk/reward/opportunity that it introduced into the game. But, like I said a post or two ago, this update is the opposite of innovation in any way because it addresses absolutely none of the interests put forward by the HD community...as compared to the introduction of potentials which actually did, in my opinion. Instead of real change, it offers luck/ambiguity/layers in order to level the playing at the expense of undermining a fundamental aspect of the game - or maybe even worse because they want to make the game look cooler or appeal to some stupid ex-high school jock crowd.
And newsflash, you condescending *** (seriously though, are you doing that on purpose - if you are then great job, but if you're not then you might be on par with shawnfucous), I have "got to know the beta" and its terrible. Secondly, I can't ******* code that great at all, so I can't drop everything I'm doing in life to become proficient enough to create something like this, just because I derive a lot of
enjoyment from it. Plus, I know its almost certainly the future of this game, which I've said a buch of times, so why else would I be here using hypothetical voice to try and change/stop this from happening.