Posted by matt58vt on 8/15/2012 12:20:00 AM (view original):
I would personally like to see ATH be equvilant to Quickness (or similar). For example a RB with 90 Spd and 50 ATH (Quick) may be more prone to breaking runs through open holes but may not be able to adjust to hitting holes while a RB with 75 SPD and say 85 ATH(Quick) could navigate the holes of the line of scrimmage better but be more prone to being caught from behind by "faster players". In the same sense it may effect a WR in such a way that a more "ATH" WR , say 75 SPD and 90 ATH may have the ability to make space from a DB during a play through his route running and get caught more from behind and fast faster (SPD) WR say 90 SPD and 70 ATH can generate that space more easily with a vertical pass, possible post,corner, "go" routes. but be less effective in generating space with routes requiring more quickness such as slants, outs, curls, etc. Elusivness then would represent more of a players ability to break/avoid tackles when in possesion of the ball or conversely a defensive players ability to avoid blockers in making a play. SPD and ATH would represent much the same to a defensive player as well with SPD being the players ability to "run straight lines" and ATH (quick) represent his ablity to adjust/act/jump on an offensive players movements. I have some other ideas too but i think this in particular would be a more palatable format for users and add a little more sense in player personel and gameplanning.
This is pretty much how I am looking at it. The problem with having it mean how athletic a person is in the sense of it affecting everything they do on the field is that it then muddles every other ratings. Those ratings should tell us how well they do in those particular areas. If a high STR player also has to have a high ATH to be strong, or a high SPD player also has to have a high ATH to be fast, then STR and SPD do not tell us anything on their own. I think it might be better to think of ATH as Agility, which is not really shown by any other rating other than possibly ELU. Perhaps ATH could be defined as agility in performing a task and ELU as agility in reacting to an event. Yes, ATH still affects many actions on the field, but it's not just a modifier to every rating. It stands on its own.
As one example, in the 2.0 engine, the chance for a player to break through the line factors in the rusher's ATH, SPD, ELU, and STR, as well as the defender's ATH, SPD, GI, TKL, and TECH, to get one factor that gets added to another factor for the team ratings that then comes up with a 0.0 to 1.0 number that represents the chance of the player getting tackled. It doesn't take much to tell that this really muddles the entire action of a player breaking through the line. The current engine treats every action like a soup where it throws in a dash of this and a pinch of that, and you end up with something where there are no distinct personalities on the field.
One of the goals I have with the 3.0 engine is that you can really tell the difference between a high STR back and a high ATH or SPD back just by looking at the results. I want to be able to provide more information on how each play breaks down. I won't be tracking every individual player's movement on the field, that's above my pay grade, but I should be able to tell more about what's happening at the line and how that affects the rest of the play. For instance, when running inside, how well did the OL create holes and how well did the RB run through them. A giant gaping hole? Okay, pretty much anyone can run through that. Slightly successful? Maybe the back will have to rely on his GI and ATH to get through. The defense created a wall? Well now the back's STR comes into play. So instead of mushing a bunch of ratings together to get a 12% chance of getting tackled at the line with no idea of why or how it happened, we hopefully will have a better idea of not only what happened but also take advantage of more specific match ups between the players, so there is a difference between an elusive back hitting the line and a power back hitting it.