Recruiting just drives me nuts. Topic

DII was supposed to "better" in regard to SIMs and recruiting.  Yea right.  It is frustrating enough when these damn SIMs hang on to a guy like gum on your shoe but when they keep refusing CVs, starts, and PT it gets frustrating as hell.  1st cycle I sent a scout.  Looked good so I sent 2 CVs.  He accepted them and turned down a Soph start.  Still Red.  Every cycle since I've sent him CVs, Starts, PT.  Nothing he refuses everything.  Admittedly I'm saving money because I have 2 other guys that have cost me dearly to chase off crappy SIMs.  But come on.  These freaking SIMs don't pay the bills.  It is tough enough to build a team from a long term SIM that one shouldn't have to spend 1/2 to 3/4s off the recruit budget to pull guys from SIMs.  Signings are at noon tomorrow and this one guy has had this SIM building on him cycle after cycle and it is a CRPPY SIM.  Even my lowly 30 something ranked team is much better than it.  I'm glad I'm shutting teams down as they run out of credits.  Time to get more serious on my fast draw competitions.  I set a speed record at the last one with an almost stock gun.  I've been talking to a gunsmith and he has a top of the line fast draw gun for $1100 and my stock gun.  Says he can get it to me in 10 days and I have a contest in 14.  If I send him my money and gun Monday it would be here Thursday.  Of course any hickup and I'm screwed as my backup is getting some modifications.  But I'm going to start funneling my money into that instead of here.  Not near as frustrating.
8/18/2012 12:48 PM
I agree with the recruiting being frustrating. I have at D1AA a player who has accepted 14 CV (realistic? - not) and still has a SIM on him. That is with 5 CV every cycle yesterday. As much as recruiting good players is a part of the game - it needs to be fixed to provide less of a throw your money in a pot/betting/raise the ante structure and be more creative. I feel the emphasis should be more on scouting for the best players and finding the right fit of player for your team. Should be more a "find the right player" with prestige and elite-ness having more players want to play for them and other teams waiting for drop-downs. There could be "home town heros" or "you're my favorite team" or such that if you scout them they will turn green for you with just a scout and others that just say - "Quit it coach - no way".  Some players would show green on day one and even send you scout tapes. Others could flat out say - "SHOW ME THE MONEY" and they will play for the highest bidder. Limit CV per team per season - but keep them important. Limit CV for a player. Allow HC visits to one per cycle and make them very important. Make recruiting less of a hurry up and wait and make it last the week with interest to the last moment.

Just my opinion.
8/18/2012 1:22 PM
Also some schools should have a shot at the smarter atheletes.  It might even be interesting to to set grade standards just like the colleges do.  You aren't getting to Army with a 2.anything and if a guy has a 4.0 and gets an offer it should mean something.  But regardless, having SIMs bleed you dry just plain sucks.  That is like giving the house money.  Everybody looks down their noses if guys play SIMs but how did playing humans work out for those axed coaches in Heisman?  When 2 human play 1 human loses.  Chances of winning against SIMs although not 100% is pretty high.  Lose too many games and all your hard work is down the drain and WIS collects more money as you try to build another team up again.  Then as your trying to build it up the SIMs bea at you at the recruiting table.  Whenever you play the SIMs it is like playing the house in Vegas.  And what is the saying?  The house always wins in the end.  We are just getting fleeced of our money.  WIS even took away the prizes.  Of all the sites I've played on this is the worst for rewarding the players.  But I'm off topic.  The way the SIMs operate just plain sucks.
8/18/2012 1:39 PM
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I am again with grindi on some of these items. (Not the Vegas part - I don't gamble real money and usually find a quarter on the floor so I come out ahead - I just play WIS and know I'll lose). If we are going to have GD elites which mimic real life elites, then things like GPA should matter. Also, those little messages we get when the player signs - like "a welcome addition to the student athlete population" means STL growth for GI, "builds team unity" means STL growth for STR, ST - and the others which could provide a bonus growth just as "a troubled past" may mean decreased attributes if playing time is limited (like WE now).

It may need to be carried further. Since in real life it is hard to tell who is STL, high, average as far as growth all around - I like the HD model of different attributes having STL. high or average growth rather than all lumped together.

Some ideas for thought as I know Norbert isn't going to be able to get to this aspect of the game for quite a while.
8/18/2012 2:21 PM
If you are having trouble knocking off SIMs at any level, you are not doing something right.

Most of the time, it takes at least the amount of a scholarship.  Being at DII, that is $6K.  You will need at least 4 or 5 accepted CVs depending on distance.  More if he's in your backyard.

And the longer you wait, the harder it is.
8/18/2012 2:43 PM
I generally dont offer a start or PT until they are yellow.  Never had much luck with them accepting them when red.
8/18/2012 2:59 PM
So stingray - what is your explaination of (at D1AA) of 5 CV each cycle yesterday (5 cycles - 25 offers with 14 accepted 15K spent) why a SIM is still hanging on? And he is 400 mi further away from the recruit!

I realize that most of the time, competing with SIMs takes the scholarship minimum or minimum # of CV visits ( a distinct advantage for teams with higher vision who don't see much SIM competition and battle for mostly undecideds). But why would a SIM be able to compete for 150% of the scholarship amount for me with a 20-30% increased CV cost and still be in this? Why would and should WIS place this level of competition from the SIM? IF I go after a 3-SIM player and know I may have to give the schoalrship value or x # of CV to turn him, that is my decision. But when I go after a 3-SIM player and spend 150 + % on him (with no visible human competition) then the game IS skewed towards the house.
8/18/2012 3:05 PM
I'm sorry this game isn't easy enough for you grindi.

Since recruits rarely accept promises unless they're already yellow, perhaps you should wait until they're yellow to offer promises.
If 2 CVs don't turn a recruit yellow, perhaps you should start with 3 from now on. 
If you're 10 cycles into recruiting, and a recruit has rejected you're offers every single cycle, perhaps you should try to recruit someone else.

I really can't believe I'm having to explain this to a grown man.
8/18/2012 4:29 PM
Posted by katzphang88 on 8/18/2012 3:05:00 PM (view original):
So stingray - what is your explaination of (at D1AA) of 5 CV each cycle yesterday (5 cycles - 25 offers with 14 accepted 15K spent) why a SIM is still hanging on? And he is 400 mi further away from the recruit!

I realize that most of the time, competing with SIMs takes the scholarship minimum or minimum # of CV visits ( a distinct advantage for teams with higher vision who don't see much SIM competition and battle for mostly undecideds). But why would a SIM be able to compete for 150% of the scholarship amount for me with a 20-30% increased CV cost and still be in this? Why would and should WIS place this level of competition from the SIM? IF I go after a 3-SIM player and know I may have to give the schoalrship value or x # of CV to turn him, that is my decision. But when I go after a 3-SIM player and spend 150 + % on him (with no visible human competition) then the game IS skewed towards the house.
The distance a SIM is away from a recruit is irrelevant.

There are many factors in play.  The SIM school could be where the recruit wants to go and maybe the recruit doesn't want to go to school close to home.

You are a 1st year coach at a bad school.  You have everything going against you.  You have little to no prestige and that also works against you.

You may already be "ahead", but not enough to turn him green.  Keep offering CVs.

Once you turn that school around, you will be able to knock of I-A SIMs and I-AA SIMs will be much easier.
8/18/2012 5:00 PM
Posted by stingray002 on 8/18/2012 5:00:00 PM (view original):
Posted by katzphang88 on 8/18/2012 3:05:00 PM (view original):
So stingray - what is your explaination of (at D1AA) of 5 CV each cycle yesterday (5 cycles - 25 offers with 14 accepted 15K spent) why a SIM is still hanging on? And he is 400 mi further away from the recruit!

I realize that most of the time, competing with SIMs takes the scholarship minimum or minimum # of CV visits ( a distinct advantage for teams with higher vision who don't see much SIM competition and battle for mostly undecideds). But why would a SIM be able to compete for 150% of the scholarship amount for me with a 20-30% increased CV cost and still be in this? Why would and should WIS place this level of competition from the SIM? IF I go after a 3-SIM player and know I may have to give the schoalrship value or x # of CV to turn him, that is my decision. But when I go after a 3-SIM player and spend 150 + % on him (with no visible human competition) then the game IS skewed towards the house.
The distance a SIM is away from a recruit is irrelevant.

There are many factors in play.  The SIM school could be where the recruit wants to go and maybe the recruit doesn't want to go to school close to home.

You are a 1st year coach at a bad school.  You have everything going against you.  You have little to no prestige and that also works against you.

You may already be "ahead", but not enough to turn him green.  Keep offering CVs.

Once you turn that school around, you will be able to knock of I-A SIMs and I-AA SIMs will be much easier.
I understand the shortcomings of poor old Piney Bluffs Arkansas U, - and sorta understand WIS and GD's vision/prestige heirachy (although the other school is just as sucky as PBAU) - BUT I think with just a little tweak to the code of GD we should be able to compete on an even footing. Since all SIM schools hover 200 miles from all recruits, this should be changed to reflect the same distance recruiting advantage-disadvantage the human beans have. And I am not completely convinced that GD hasn't given them deeper pockets than the human beans do.  And ALL human bean coaches should rate higher than any SIM coach - even if the SIM family of coaches have been at the other school for centuries.

PS - turned him green with 1 more head coach visit. - $15.5 K in.
8/18/2012 7:17 PM
Like stingray said, if you're struggling to beat out SIMs in recruiting then you're doing something wrong.
8/18/2012 7:30 PM
Posted by tcochran on 8/18/2012 7:30:00 PM (view original):
Like stingray said, if you're struggling to beat out SIMs in recruiting then you're doing something wrong.
+1
8/18/2012 9:46 PM
Posted by chaneyj2 on 8/18/2012 2:02:00 PM (view original):
You complain about everything.
Jerk.  Your mouth isn't necessary. 
8/18/2012 10:20 PM
Posted by taint98 on 8/18/2012 4:29:00 PM (view original):
I'm sorry this game isn't easy enough for you grindi.

Since recruits rarely accept promises unless they're already yellow, perhaps you should wait until they're yellow to offer promises.
If 2 CVs don't turn a recruit yellow, perhaps you should start with 3 from now on. 
If you're 10 cycles into recruiting, and a recruit has rejected you're offers every single cycle, perhaps you should try to recruit someone else.

I really can't believe I'm having to explain this to a grown man.
Not the point but feel free to bash away as you always do.  The guy that was red turned green.  The 2nd guy that has been yellow for quite a while has over 8 grand in him..  And here is a little fyi.  I don't want or need your explanation.  You chowder heads are missing the point completely.  Why should coaches rebuilding a SIM team or starting out have to spend that kind of money fighting SIMs?  This Long Island team does not have much vision yet.  Better teams aren't even looking at these recruits.  On  a good team I rarely have to battle anyone let alone SIMs.  On a top 10 team an acscout can get a SIM recruit yellow or even green.  So why make it difficult for the poorer human teams?  I can answer that.  Because you have to invest in more seasons.  The first 2-3 seasons of a SIM rebuild is spent trying to beat the SIMs. If you then have some success the problem is over.  But until then you'll be lucky to beat the upper tier of SIMs let alone any human that has been there for 3 or more seasons.

But go ahead bash away.  What a bunch of jerks.  I only come here to see if there is ever any change but you guys rarely let me down. 


Make it over 9 grand now and the SIM is still there.
8/18/2012 10:56 PM (edited)
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Recruiting just drives me nuts. Topic

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