Posted by mlee on 11/21/2011 9:31:00 PM (view original):
Posted by ermackey on 11/21/2011 9:24:00 PM (view original):
Posted by onside on 11/21/2011 9:08:00 PM (view original):
Posted by ermackey on 11/21/2011 9:02:00 PM (view original):
Posted by hughesjr on 11/21/2011 7:28:00 PM (view original):
Posted by jhunterz on 11/21/2011 6:56:00 PM (view original):
Posted by DKC on 11/21/2011 6:07:00 PM (view original):
Posted by norbert on 11/21/2011 5:28:00 PM (view original):
There has been nothing changed for DIA and DIAA recruiting. However, we have found that some recruits get hit up a lot harder from a Sim AI school than others, so these will be more difficult to recruit against. If you run up against one of these recruits, it will be tougher than what you might expect. There's really no way to tell how much a Sim AI has recruited a player, but not all Sim AI recruiting is the same.
this is consistent with what I've experienced. Usually, a routine recruit turns green after accepting 12-14 campus visits from my PSU team. However, some recruits take more effort. These recruits are usually ranked in the top 10 at their position. I've been observing and found a correlation between how highly ranked the recruit vs. how much effort it takes to yank him from the sim schools.
PS. every now and then, I think there is a bug in the system where no matter how much effort you put in, the recruit remains red. It has happened to me twice over the years. Both times I was at a DIA elite and already sank $20K (accepted visits) and the recruit remained red.
Mine just occurred at the D1AA level and the recruit is not even a Top 200 OL like I usually go after, he is basically a backup option after I lost my others to D1A schools. I see your point that it might be harder for the higher ranked recruit with a Sim on him, but the guy I signed is serviceable at best! I sent a total of 21 CV's and he accepted 15 of them along with a Guaranteed Soph. start. Is it easier to knock off 3 sims rather than just a single sim??
Gridiron Dynasty - Football Sim Games - Recruit Profile: Greg Spencer
It is usually easier to knock them off at the beginning.
SIMs add effort on the first turn, then they add effort every turn that they have effort to add for every recruit they are recruiting.
If you get on them early, then it is easier. If you get on them late (or knock them off late), then they have been adding effort for many turns and it is harder.
Also, usually if one SIM is alone (single SIM), it might be because he has knocked off the other 2 SIM teams who were on the recruit. If that is the reason for one SIM, then that guy will be harder to get as the SIM still on him as put a bunch of effort to knock off the other SIMs.
Why do some SIMs put on more effort than others? It seems that a SIM will put X effort out each turn (until they run out). If they have been knocked off a recruit, they do not put effort in that guy any more. If they get knocked off a significant number of recruits, then the couple of guys they have left will get much more effort.
Example: Lets say they spend 20 CVs per turn. If they are still on 20 recruits that is one CV per recruit. If they have been knocked off all but 10 recruits, then they have 2 CVs for every recruit. If they only have 5 recruits left, then that would be 4 CVs per turn per recruit. In this scenario, you need to knock them off fast, or they will eventually bleed you dry or even overtake you.
I am about to lose this guy to a sim who is almost 800 miles away from the recruit.
11/20/11 |
Campus Visit |
$1,043 |
1 |
$1,043 |
11/20/11 |
Campus Visit |
$1,043 |
1 |
$1,043 |
11/20/11 |
Campus Visit |
$1,043 |
1 |
$1,043 |
11/19/11 |
Campus Visit |
$1,043 |
1 |
$1,043 |
11/19/11 |
Guaranteed Percentage of Plays - Accepted |
$150 |
75% |
$150 |
11/19/11 |
Guaranteed Starting Spot - Freshman - Accepted |
$250 |
1 |
$250 |
11/19/11 |
Guaranteed Percentage of Plays - Declined |
$150 |
75% |
$150 |
11/19/11 |
Scouting Trip - Assistant Coach |
$270 |
7 |
$1,890 |
11/19/11 |
Scouting Trip - Assistant Coach |
$270 |
7 |
$1,890 |
11/19/11 |
Guaranteed Starting Spot - Freshman - Declined |
$250 |
1 |
$250 |
11/19/11 |
Scouting Trip - Assistant Coach |
$270 |
7 |
$1,890 |
11/19/11 |
Scouting Trip - Assistant Coach |
$270 |
7 |
$1,890 |
11/19/11 |
Scouting Trip - Assistant Coach |
$270 |
7 |
$1,890 |
11/19/11 |
Scouting Trip - Assistant Coach |
$270 |
7 |
$1,890 |
11/19/11 |
Scouting Trip - Assistant Coach |
$270 |
7 |
$1,890 |
11/19/11 |
Pending - Scholarship Offer |
$100 |
1 |
$100 |
11/19/11 |
Scouting Trip - Assistant Coach |
$270 |
7 |
$1,890 |
11/19/11 |
Scouting Trip - Assistant Coach |
$270 |
7 |
$1,890 |
11/19/11 |
Scouting Trip - Assistant Coach |
$270 |
7 |
$1,890 |
11/18/11 |
Scouting Trip - Assistant Coach |
$270 |
1 |
$270 |
Is this some sort of joke? You would have him easily if you used CV's!
That is my point. It took that many scouting trips to turn him yellow so he would ACCEPT a CV.
You do not have to get a recruit yellow before he will accept a CV.
So you think you are ready for an elite?
I realize that it is not required, but I have never (until now) had a player not turn yellow when sending 21 scouts in the first cycle against a sim. Therefore, I usually send 21 scouts to turn the player yellow and minimize investment in case another team jumps-in. The reason for this is because I feel that the 21 scouts versus 3 CV's to a red is a wiser investment. The chanced of me (a mid-major) having 2 or all 3 CV's turned down against a red is not unlikely, so I feel that the 21 scouts is the better send on the open.
That being said, we are getting sidetracked. I have NEVER done this and not had a player turn yellow against a sim in the first round after 21 scouts (about $3k). This time, I had to send 70 visits before there was a yellow. That is a very new development. I do not know why, but it is real.