Posted by biggamefan on 6/6/2012 4:18:00 AM (view original):
Posted by govolswoo on 6/4/2012 12:04:00 PM (view original):
i use interest in SIMs as my first cut, before i even look at attributes to narrow down the pool im gonna actually scout.
if a guy has SIMs on him before the first cycle i will not even consider him 9 times outta 10 (if not higher)
there are just too many fish in the DIII sea to bother battling with SIMs.
I dont think i've battled a SIM for more than one or two guys in the last 5 classes.
And I am the opposite. I do not care if he has a sim on him because I can beat sims the way I said earlier. I always go after attributes. The only thing that will make me drop (give up on) a recruit is if a human with more prestige than me is on him. Or when playing D1AA if a D1 school is on him.
Yes there are other fish in the sea, but I am only interested in the best I can get for my team. I am sorry some feel you can't beat sims at D3 but you can. And no I do not fight sims on every last one of my recruits. Maybe 40% of them. I just do not back down from a sim.
again, the point (at least in DIII) is not that you cant beat a SIM but that there is usually no need to.
there are just so many guys that are more-or-less equal attribute-wise. I mean for any given scoring/ranking system, there could be literally several dozens of guys within a point or so of each other, so that your #1 target is really more-or-less the same attribute-wise than your 50th target.
yes things can vary wien you factor in potential and WE, but as far as primary and secondary attributes, dont think of things as a concrete ranking of 1-whatever but rather a whatever-way tie for first place.
you can certainly knock off SIMs with enough money spent smartly enough, but why spend $4,000 to sign your #4 prospect when you could spend $400 to sign the #12 prospect who will end up playing more-or-less the same in the game enigne anyway? Yes, #4 is technically better than #12, but only by the slimist of measurable margins, and there will probably be no decernable difference in gameplay.
Plus there is a random attribute to growth within WE/Potential combos. I've started lookin into this and it appears that 2 guys with the same WE and same potential level and same game experience will not have the exact same growth rate.
So if the way players play in the engine and grow through the seasons are a little fuzzy there is no need to be uber-precise in who you recruit (i.e. spending $5,000 to knock off SIMs for your #1 WR when you could have had your #8 WR with just an AC scout)