I have many ideas on how recruiting could be more fun, more realistic and create more competition between humans players (beside the many-multiple CV BS we have now), but I'll save those for the appropriate forum.
Tweaks now that would probably not take much of Norbert's time after the update is set in motion would be:
1) SIM teams have same budgets as humans. When they are out of $ they stop recruiting.
2) Mileages and costs to recruit due to distance mean the same to SIM teams. No more every SIM is recruting from 180 miles away from every recruit.
3) SIM teams are only able to recruit to the number of scholarships they have available. 10 open they are on only 10 players. I was comparing some battles I have going and noted one SIM team was on 3 QB's! If they get knocked off early, they drop down to recruit the next undecided player needed for their roster.
(A little more on the edge and just a thought - I have better ideas about this but not now)
4)Get rid of vision, and let every team from DIII to D1A see ALL the players - Award recruiting $$ to teams based on success - $ for wins, CC, PO games, NC, bowl games etc. (individual teams - not to the entire conference)