I finally made some really good progress on this thing this weekend. I think I've got every possible play situation figured out now and I can grab all that data. The challenge now is figuring out the best way to display it all. Here's a quick version I whipped up where I just adjusted and added some columns for the new data. I shortened the values for some of the old columns to help make room.
http://www.gdreports.com/tools/yatzr/game_analyzer.htm
Here's a rundown of the columns:
O.T - Offense type. Will either be "Ps" for pass or "Rn" for run.
D.T - Defense type. Will be "Rn" for run, "PsS" for pass short, "PsM" for pass medium, or "PsL" for pass long
OPM - Offensive Play Maker. Will be whoever the ball was thrown to or whoever rushed the ball.
RD - Run direction. "I" for inside, "O" for outside
PS - Pass Status. "C" for completion, "BdT" for bad throw, "Drp" for dropped pass, "KnD" for knocked down, "Int" for interception
PD - Pass distance. "v" for very short, "S" for short, "M" for medium", "L" for long, "D" for deep
Cvrg - The defense positions that were covering whoever the ball was thrown to
Cvr - How well was the receiver covered - "O" for wide open, "C" for covered, "WC" for well-covered, blank for no mention.
Prsr - how much pressure was on the QB at the end of the play. 0 - none, 1 - pressure, 2 - heavy pressure
RO - did the QB roll out of the pocket
DPM - Defensive Play Maker. The guy that made the tackle, knocked down the pass, or made the interception.
Blz - The defensive guy that blitzed, if any
As always, please give me feedback and let me know if you run into any issues. Now go figure out how to beat sims consistently...I really need to know
3/12/2014 9:13 PM (edited)