Posted by sjstapleton on 2/3/2013 9:52:00 AM (view original):
Posted by tecwrg on 2/3/2013 8:38:00 AM (view original):never understood why they kept creating new worlds, other than people whining about wanting "their own team"
Posted by tufft on 2/2/2013 11:38:00 PM (view original):Exactly. The best economic model with respect to HBD would be the one that brings in the most amount of money in "x" amount of time. Fewer would that fill faster might generate more revenue that what they've got now.
Posted by MikeT23 on 2/2/2013 5:29:00 PM (view original):Every day it takes a world to fill is a day longer until Fox can collect money from everyone in that world again. They might make more money if fewer worlds filled faster. The numbers aren't as dramatic as 80 of 180 worlds would shut.
There's also a financial aspect. FOX can have 100 good worlds and 80 crap worlds. Or 100 good worlds. Why on earth would they want to take 50k out of their pockets three-four times a year?
It's clear that this problem isn't going away. Free teams, credits, discounted prices, etc., are just temporary solutions that doesn't address the root cause of the problem, which is that supply exceeds demand, and has for some time now.
run a team for a few seasons, and they'll basically be all your "own" players anyway
WIS makes new worlds because it requires new players. New players = new HBD customers. Most established worlds don't allow newbies, so those newbies need a place to play. WIS doesn't care if the world goes to **** early because they've already plucked 8 new customers for a season. If half of those newbies end up a regular HBD player, then there's four new regular customers.
Veteran owners join new worlds because they see it as a good chance to get the "dominant" team in that world. They know that the quality of competition is going to be very low, and most of the new owners will drop out. They now have a leg up on the owners that come into the world after season 1. Even if you don't trade with a newbie, you are still at a distinct advantage playing with 8 players in a fresh world that are new to the game rather than 0.
edit: I will give my own personal experience on this. I was a member of the first season of Kenny Powers, this was my "chance" to get into an HBD world. A new world sounded tempting to me, and all the worlds I applied for rejected me because I had 0 seasons. During the first spring training, I made a bad trade. It happens. I traded a #1/#2 starter and a very good young reliever with low stam/high DUR for a 23 year old pitcher with great stam/control and terrible splits/pitches. I had no idea splits and pitches were so important, but I made the trade anyways thinking I was dumping a veteran SP for a stud young arm. The trade causes a ruckus on the world chat, including me being accused multiple times of being an alias and basically calling me a retard for making the deal. That said, the trade ended up not being vetoed because there were so many other new owners in the world. I ended up leaving after my 2nd season, after some particularly disparaging remarks were made about the trade a SEASON LATER in spring training. The owner that I gave the stud SP to ended up winning the World Series, and evidently, that ****** some people off. I ended up not playing HBD for a couple years after that because it was such a bad experience. I love the game, and thank the lords that the great guys in Spahn let me into their world when I inquired despite only two seasons of experience.
edit2: I think the point I am trying to make is that the community's lack of acceptance of newer owners is one of the biggest problems in HBD. some owners just simply need to accept the fact that we are going to need new HBD players to fill all these openings. The better you treat these new players, both in what you say but more importantly in how you act towards them (not offering obviously lopsided deals that may confuse a newer player), the more will come back and inherently lead to fewer openings.
2/5/2013 4:55 PM (edited)