Posted by MikeT23 on 5/8/2015 7:11:00 AM (view original):
Posted by rhyno026 on 5/8/2015 2:14:00 AM (view original):
Posted by joshkvt on 5/7/2015 8:00:00 PM (view original):
Posted by rhyno026 on 5/7/2015 7:48:00 PM (view original):
My two cents: I hate the proposed changes to the amateur draft system. When a professional team scouts a player they gain a firm understanding of the players current skill level. For us to scout and not be able to see current ratings is unrealistic. When I finish playing through the seasons I've already purchased I don't believe I'll be purchasing more.
Comparing this to RL doesn't work. Professional teams' scouts are wrong about players' current ability all the time. Because this is a game based on ratings as opposed to RL skills, a player's current rating is accurate. A scout's take on how an LSU junior hits a curveball is not always accurate, and less likely to be accurate for a HS power hitter. There are first-round picks who never get out of A ball; that would never happen if RL teams always have a firm understanding of current skill level. It's more unrealistic that as the game works now we all see the same, 100% accurate current ratings.
The purpose of the change is not to mirror real life but to introduce ways to make ADV important. Getting rid of current ratings for other teams' players accomplishes that to some degree.
I'd argue that professional scouts are very rarely wrong about a player's current skill level, unless of course they're somewhat inept at their job. Either a player can presently range to his left or he can't, he can hit a curve or he can't, he can frame a pitch or he can't... these are things a trained eye can see. Good scouts aren't going to evaluate these types of things incorrectly. They may however mistakenly misjudge a player's potential to learn and improve, which more often than not is when you see a 1st round pick fail to ascend above A ball.
That's why not being able to view any type of current rating is unrealistic. If the goal is to eliminate the predictability of prospect development, change the development patterns and "fuzzy" up the projections. That stuff doesn't bother me because it still somewhat mirrors real life. Sacrificing realism (things a scout could see from the stands) in an effort to make advance scouting more "important" seems a bit excessive, and will cheapen the game for me at least.
I realize some folks aren't going to share the same opinion, and that's fine. I just figured I'd have my voice be heard.
I assume you'd be unhappy if a HBD HS player's "current" reflected what they'd be at the BL level. Essentially, you take a good HS prospect and put him on the mound or at the plate. Almost all get destroyed in real life. So every HS split/contact/eye would be in the 20s/30s as those are "learned" skills. Would that be helpful? I don't think so.
You should never assume because it's true what they say...
At any rate, this is precisely the one aspect I strongly want them to keep. For the sake of argument let's say we're looking at a LH hitting 23 year old SS prospect with a current contact rating of 60, a left split of 35, a right split of 68 and an eye of 60. Let's say his defensive ratings are also decently strong, if not a bit below average at this point. Now no one knows in real life how a player is going to progress, and I don't have a problem if the game designers want to make it harder to decipher that on here. At this very moment though if I could use a 2B on my big league club I can look at this guy and ascertain that he'd at least be capable of holding down the job defensively, but I'll see some struggles from him against LH pitching. Is that helpful? Plenty.
If I spend 20 million in college scouting and can only see a bunch of "fuzzy" projections I have no way of knowing if the guy's going to be any help now. My scout might have been "watching him", and he came back to me with all these nifty projections, but somehow he couldn't tell me if the kid could make contact now? Is that realistic? No. Is that helpful? No.