Posted by hypnotoad on 7/23/2015 9:11:00 AM (view original):
On the GM Page, if you click on their position, it will pop up a window that shows the recommended settings. It's the same place where you change their defensive positions.
It has 85 for both Range and Glove, which I find pretty sensible.
this is one of the most important screens to memorize, esp for new players. the numbers do not represent "league average" as much as they represent "rate plus / minus plays" and "error rate"
In general there is a scarcity of players who qualify 85-85-60-65, and teams who have a guy who qualifies and who can also hit (whether for power or even as a leadoff prototype) have a competitive advantage over most other teams who only have a 80-70-55-55 guy. Also, 70 glove is the kind of player who is last in the league in fielding % amongst qualifiers, and CF errors tend to be amplified relative to infield errors because all runners typically get multiple bases each as compared to infield errors (esp errors by the 2B) which typically result in one base for all runners. There is a significant difference between 75 and 70 glove, dont listen to Mike- 75 is the bare minimum that belongs in CF. 80r-70g who throws RH should play 2B, 80r-70g who throws left should play LF or RF or bench unless it's he's an absolute destroyer at the plate (.900+ OPS)
Hardball Dynasty – Fantasy Baseball Sim Games - Player Profile: Nap Slaughter is the kind of player who wins multiple MVPs, but even a guy like
Hardball Dynasty – Fantasy Baseball Sim Games - Player Profile: Christian Ross makes all-star games and wins gold gloves and is near the top of the league in WAR at his position. If you look around at the good teams in any random world- guys like that tend to be a common denominator because they make your entire pitching staff better and also because there are so few guys like that. More often, guys who can field CF can't hit and guys who can hit can't field CF
7/23/2015 1:14 PM (edited)