Posted by smokey57 on 5/26/2013 12:45:00 PM (view original):
OK sly, I'll bite. Can you explain the FG% bump as a result of the ast% to me using your appoach to the SIM? The above post isn't much help. I've seen much discussion discribing the effect, but no discussion on the machinism. I'm not trolling here, I'm debating, I'm actually interested in understanding the effect. Right or wrong, I'm the only one to offer an explaination of the ast% effect. I invite others to take a crack at it, then maybe we can have an intelligent discussion. I'm quickly losing interest in "character assasination" and "historical" recounts.
"Can you explain the FG% bump as a result of the ast% to me using your appoach to the SIM?" Sure smokey. I shall again simply refer you to the Knowledge Base. (I've made it easy for you and just posted it below.) More ast% should positively impact the shooting percentage of the player's team on offense. Of course, increasing the ast% on any given team likely will result in lower rb%, lower d, etc. as you give up one thing for another to meet cap requirements.
"Right or wrong, I'm the only one to offer an explaination of the ast% effect." Um, no. See the first post in this thread by ash, whereby he has conducted an experiment and posted the results of the experiment along with analysis of said results. (Though the link to the spreadsheet doesn't work. ash can you take a look at that?) You could also refer to the Knowledge Base below.
We all want intelligent discussion here (in most cases anyway). If you want to be a contributing part to one, I would suggest thoroughly exploring the forums for all the discussion you could ever want on any topic and would suggest reading the Knowledge Base. Then you may be in a position to offer your thoughts. Making statements like, "The basketball stratagy is that the extra passes frees up more uncontested shots resulting in a higher FG%.
" screams that you have no idea how this SIM works.
||What is Assist%?
||Assist% is an estimate of the percentage of a team's made field goals on which the player assisted while he was on the floor. In the SimEngine, Assist% is a component that can impact (positively or negatively) the shooting percentage of the player's team on offense. It also helps determine if a made field goal resulted from an assist and if so, which player is credited with the assist.