Since the new fatigue is going to be based entirely on sim minutes vs. RL, how is leeway going to be given early in the season? How many games qualifies as 'early season'? Will fatigue just gradually start becoming more apparent as the season progresses? Will pushing your players early have ramifications later on? If there are no ill effects to pushing players early, it seems to me that this will just lead to users 'pushing' the number of games that they can over-play their minutes (which, to a lesser degree, resembles the current problem of pushing total minutes).