Posted by coach_billyg on 8/22/2011 11:20:00 AM (view original):
Posted by kmasonbx on 8/20/2011 11:39:00 AM (view original):kmason, this is kind of ridiculous. i agree that perceptions can run wild in this game and that people probably made the recruiting generation problem out to be a bigger problem than it really is/was. but there is still a recruit generation problem, there is no doubt about it. and the fact that there is some success today is totally meaningless. the point is, if you add 100 humans to the mid major pool, there wouldn't be a drastic uptick in the number of mid majors to break the top 10 and top 25 - and that, fundamentally, is the problem.
Girt, I just don't buy the idea that non BCS schools don't have a chance at putting together a team that has a chance to compete. Like was posted a little earlier Illinois-Chicago made the Final 4 in Knight. If there were a few conferences in every world with 8+ humans I guarantee it would be a common thing to see a couple of teams in the Sweet 16, 1 in the Elite 8 and every few seasons 1 slipping into the Final 4.
100% reward points in D2 and D3, and people perceiving recruit generation as dismantling all chances mid majors have of competing are what caused the current situation not that mid majors actually have no chance.
I am late to this discussion ... And I'll admit I did not read every page, only skimmed.
It appears that the issues discussed here are two that have been around for a while, recruit generation and prestige.
I agree, as I saw a few point out, that the way prestige is calculated is old. It needs to be changed and it wouldn't be that difficult of a change to make. I have stated in the past, but will throw it out again my idea for changing prestige:
Create a formula that is a moving baseline prestige that takes into account a 'baseline' (since WIS is clearly dead set on keeping that, i.e. Duke has an A+ for this portion) and make that a small portion of a teams prestige. Use a moving average of the teams last 10-20 years of the teams success in that world, to finish off the moving baseline. This moving baseline value could then be used to calculate the yearly prestige that is shown on the team pages. This would allow a coach to create a 'gonzaga' by staying put and succeeding, and if they left the school could still be solid.
I'll touch on jobs as well since prestige affects those. Use this moving baseline prestige to start job hiring process, but as the job process moves on slowly move towards the old baseline prestige (that we have now, which would likely be lower in all circumstances when this occured) so that good schools that a coach has built up than left don't get axed by simmy for a few seasons.
As for recruits, I am not sure I have an answer, although based on what small amount I have been able to read since I have came back it still looks like it is an issue. There needs to be something that can assist lower level schools, I offered up a thought of having players from those schools possibly have a chance that a player improved more than normal over the offseason, possibly in season recruiting could help a bit but I'm not sure and fairly confident WIS would never add that to the game. I think we had had discussions a year or two ago about a different way to give out recruiting money, i.e. not 15k per ship in d1? I can't remember who offered that suggestion up though.
Just some thoughts... If anything has changed that I am not aware of and makes any of these comments irrelevant ... sorry.