Pinch Hit and Stolen Base setting experiment Topic

I figured there might be some interest in this so I'll post here.  I ran a league where 14 of the teams had the exact same players/lineups, and one of the things I wanted to test was the Pinch Hit and Stolen Base settings.  I didn't use a 0 setting at all (in my experience 0 means never), but here are the full season results for the teams that used the following settings:

Pinch hitting at-bats at the following settings:

5 – 210, 195, 188, 187
4 – 202, 196, 183
3 – 205, 187, 185
2 – 183, 175
1 – 171, 157

Stolen base attempts at the following settings:
(Note: This team had 747 real life stolen base attempts)
 
5 – 854, 839, 781, 779
4 – 792, 749, 710
3 – 699, 691, 655
2 – 506, 491
1 – 202, 177

The stolen base attempts make sense to me, but the PH totals seem to indicate it doesn't matter much which number you choose, as long as it's a number above 0.
11/21/2012 4:44 PM
Pinch Hit and Stolen Base setting experiment Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2024 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.