Posted by clouseb on 1/30/2013 3:30:00 PM (view original):
Posted by Weena on 1/30/2013 3:13:00 PM (view original):
Posted by clouseb on 1/30/2013 2:46:00 PM (view original):
Posted by Trentonjoe on 1/30/2013 12:47:00 PM (view original):
You're starters will play longer at "getting tired". However, their extra minutes will be at a reduced effectiveness.
Herein lies the question, how much of a ratings drop does a player take when he goes from "fairly fresh" to "getting tired"?
The answer to this depends a lot on stamina. If the player has a really high stamina there may be minimal impact and visa versa.
Wouldn't stamina just determine how quickly a player goes from "fairly fresh" to "getting tired"? I always figured the ratings drop was the same player to player, and stamina simply determined how quickly a player got to that ratings drop.
That is true, it takes the high stamina player longer to get to the lower fatigue ... BUT .., the higher stamina player is also playing less fatigued after every play too.
So if you compare player 1 (high stamina) and player 2 (low stamina). Lets say player 1 loses 0.5%, player 2 loses 1% per possession and they both need to drop 6 percent to get to Getting Tired (just an example). It will take player 2 (6) possessions and player 1 (12) possessions to get to that level.
After 3 possessions, Player 1 is playing at 97% efficiency while player 2 is playing at 98.5% ... after 6 possessions player 1 is playing at 94% and getting ready to come out, player 2 is playing at 97%. So as the game progresses, Player 1 is always playing less efficiently than Player 2 for the time that they are active.