jibe, I was under the impression that aggressiveness settings weren't absolute like run/pass. Even if you're trying to throw downfield all the time, you're still gonna get some outlet passes or comebacks when the QB gets pressured, and every once in a while, your RB is gonna cut back when he can't get to the corner. It's part of the whole "simulation" thing, where we give up game playability so WIS can use the same engine as a simulator.