I think it should be 100% willpower. If you will your team to win hard enough, they will win!
I'm not sure I get the percentage breakdown discussions as much as people like talking about it, but it does give me some insight into what you guys are thinking. I mean, there isn't any way to code the simulator to say a win should be 60% talent, etc., but by you guys discussing the importance, I do see what you guys think the game should be. I also don't really believe there is the game plan dynamic I think some of you think there should be. If a team calls a running play and the defense calls a rush defense, it doesn't mean the defense wins, or if the opposite that the offense wins. It can give a team an advantage in the play, but I don't think there is ever an "I win" play call. For one, plays aren't simulated in a manner where we decide which team *wins* each play.
I guess what I'm saying is I don't know what "40% game plan" means. How are you putting a numerical value on your game planning? If I have a 3-4 versus a Pro-set and the defense calls rush and the offense rushes, what does that mean? How does that match up in your game plan formula? Does somebody "win"?
I think there is some point where talent overrides play calls. Say a team is 20-points higher in all aspects of their opponent, if they rush and the defense tries to stop the run, the offense is still going to be successful running. It doesn't mean they are going to run 80 yards every play, but overall the defense is not going to stop them no matter how much they will themselves to.