Posted by mullycj on 3/21/2013 8:39:00 PM (view original):
Thanks for the confirmation. Is this a byproduct of Seble's move to reduce the overall variation in the engine (ie = less upsets)?
If so I can live with that.
yes, thats what im saying - feedback is the mechanism that accomplishes what you describe. meaning, a guy who shoots 50%, after say 5 straight misses to open the game, now his 6th shot, he might be shooting 60%, not 50% (just for example) - so the shooting function uses feedback from the previous functions, to determine the chance of a makes/misses.
so, pretty much any time you have a fairly balanced match up, and one team has a killer first half and takes a big lead, feedback is going to be working against them, pushing them to shoot lower, rebound poorly, etc - in an effort to reduce deviation from the statistical mean.
on the other hand, if you have a team 20ppg better than another, and they are up by 10 at the half, then roughly speaking, feedback wont be on anyone's side