At this time, there is no real designation as to whether you are passing to the side or not. When we work out of bounds plays into the engine, we will probably have a chance that the player would be near the side and possibly go out of bounds, and bump up that chance if set to conserve clock. Other than that, there's really no benefit or penalty to pass inside or outside in any particular zone. For short plays, we are always assuming a pass to the outside, similar to how it is in the 2.0 engine, so no sort of shovel passes and the flat is considered outside the short zone. Yes, it would be possible to split out the zones into inside and outside, but the additional amount of settings it would require would add a lot more complexity to the game where some people already think there is too much.