All Forums > SimLeague Baseball > Theme League Classifieds > Does Fatigue ruin the sim? full again
4/14/2013 5:04 PM
bad team, mixed division please
4/14/2013 6:45 PM
Just getting back from an internet-less honeymoon.... 

If there's a spot open I'll take either (though I prefer a fatigue team).
4/15/2013 9:42 AM
Posted by just4me on 4/14/2013 6:45:00 PM (view original):
Just getting back from an internet-less honeymoon.... 

If there's a spot open I'll take either (though I prefer a fatigue team).
No internet?  Man probably nothing to do.  hahaha
4/15/2013 10:42 AM (edited)
I have 4 more owners than teams interested in this one.... I don't want to expand to 24 teams, I like the division breakdown..

My apologies for being offline... I added confusion. 

I will sitemail all the owners who posted after I left, and let them know their status.  My apologies to those who we can't fit in at this time, if anyone bails, you will be the first people I contact.

If anyone wants to bail, let me know.

Thanks.

FULL
4/16/2013 2:36 PM

Most teams in... Will sitemail remaining owners tomorrow.

4/16/2013 8:28 PM
Posted by biglenr on 4/11/2013 2:56:00 PM (view original):
OK... owners are building teams....

I've been presented with some comments, and I've found out...
- You can't build a fatigue team much above $70m... I'm going to tweak the rules again.... Allow 3 pitchers up to 125 IP/162 and 4 hitters up to 400 PA/162.  Sorry, but $80m is $80m.  I can't ask the fatigue teams to compete with $10m less than the bad teams. 

- The absolute stats of 1.40 WHIP and .700 OPS may be a bit lenient.  It was pointed out that you can staff up with 1894 pitchers and get a WHIP# of 1.24.  However... WIS doesn't offer the commish the ability to view the normalized stats for a player on a roster prior to the league starting, so I can't enforce this.  I will leave it as is.

Any comments on these changes, or anyone who wants to change/cancel their committment? 

My apologies, but these flaws were not evident until owners began building teams.
From above:

- The absolute stats of 1.40 WHIP and .700 OPS may be a bit lenient.  It was pointed out that you can staff up with 1894 pitchers and get a WHIP# of 1.24.  However... WIS doesn't offer the commish the ability to view the normalized stats for a player on a roster prior to the league starting, so I can't enforce this.  I will leave it as is. "
4/18/2013 2:11 PM
We need a bad team....
4/19/2013 10:20 AM

UPDATE... One owner with a fatigue team has offered to switch if needed.   We'll take an owner for either a fatigue or bad team, you pick.

All other teams are entered.  Waiting for one owner to decide, and we can have our first games on Sunday or Monday.

4/19/2013 1:38 PM
bwwest has claimed the last spot
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All Forums > SimLeague Baseball > Theme League Classifieds > Does Fatigue ruin the sim? full again

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