I'd love to see the 7 one-a-days contracted to about 4 and the 3 two-a-days consolidated into 1. When I first started playing HD about 8 years ago, if you wanted a specific D3 team, you had better be waiting up right at 3 a.m. when the world rolled over because if you weren't and you tried to wait until the morning to grab your team, it was looooong gone.
When Tark opened on the first day at 12 noon, I tried to grab a team at 12:15 p.m. and I was too late. No teams left. Every D3 team in that world was gone in less than 15 minutes. That was the heyday of HD, no doubt. The worlds were mostly full, very competitive, and extremely fun. Gotta disagree with you there CBG, full worlds weren't a disaster, by a longshot.
I understand what you're saying about coaches getting frustrated and quitting, but when I started, I took beatings for a few seasons. Didn't make me want to quit, made me even MORE determined to be successful. My take is a little different than yours, I guess. My take is that, yes, people want to be successful and experience success, sure. But the coaches you're talking about, the ones that quit after an unsuccessful season or two, well we probably didn't need them anyway. I'd rather have coaches that work to try to improve as opposed to coaches who have that "instant gratification generation" attitude and think that they're entitled to something and want the easy route instead of having to work to get to that destination............and oh good gracious, I just realized that I sound EXACTLY like Tbird right now, so someone please shoot me (but you get my point, I think).
What I'm saying is, full worlds with competitive, dedicated coaches would be a wonderful thing, not a disaster. You'd weed out the riffraff eventually by replacing those "entitled" coaches with the "dedicated" coaches over a period of time and then you'd have an extremely fun game to play, not a disaster. But that's just my opinion.