Smokey & The Bandit - at 100% usable floor time
After 7 players drafted I have 19,679 minutes, 1 minute short of 100% available floor time, on my "Smokey & The Bandit" team. So at 100% flood time this is my base team. So what do I have?
Totals Per Game Other
19,679 min's 48 MPP ~128 possessions/g
10,180 points 124 PPG EFF = 0.95 pts/poss.
3,991 boards 49 RPG DEF62 (average)
2,527 dimes 30 APG 96%ast/7 - 89%ast/6
1,554 TO's 19 TOPG Payroll - $46,721,179
1,746 PF's 21 PFPG
These data indicate a strong offense, with average defense. At 0.95 pts/possession the team appears to have a good conversion rate. With 89%ast in the first 6, the team has a very strong assist mechinism which may well exceed 30 ast/game. When a team exceeds 30 assist/game it's FG% will get bumped up, this is how you cheat SIM out of a shooting penalty.The player doesn't take more shots or score more points, they shoot their RL number of shots and score their RL number of points, they just do it on fewer possessions. There's no penalty for for having a higher conversion rate.
Well at 100% floor time, indicating achivable numbers, I was able to get close to my target numbers in this draft. Using players I've never used on SIM, except T. Porter. Draft spot #22. I hope the damn thing works.