I still beleive that we can make this game far superior than 2.0. My take on the problems:
1) Play outcomes are still too variable. According to Norbert, match-ups end up falling into a range of outcomes after each step rather than a definite single outcome. The step and play outcome should be determined by the differences between each players attributes needed for that step modified by whatever modifiers are used (tech, IQ, fatigue etc). The greater the difference the bigger the outcome (or smaller if defense wins). Now - player attribute comparisons are off balance. This needs to be worked on first even it it means backtracking the code in 3.0 to almost first release codes.
2) Fatigue-itization - Now all players, regardless of stamina start at 100 and seem to decrease per play at the same rate, and bounce back at a similar rate. One quick study was of two OL both set at 85%, one at 44 STA and one of 67 STA. In one half with 3 long drives the 44 STA OL played 26/35 plays. The 67 STA played 28/35 plays. With just minimal differences in fatigue and recovery, during the play the 23 point player difference in fatigue meant very little. If fatigue is calculated per play at: (Starting fatigue - (100 - STA)/100) = end of play fatigue. And recovery per play was calculated as: (Fatigue level + STA/100) = new fatigue level. Both players would play a more representative game based on their fatigue attribute.
3) Re-setting the player attributes - Any physical rating (athleticism, speed, durability, strength, stamina, elusiveness) needs to be reset in recruit settings to be more representative of the range of possibilities of a SIM game college player. OL with speed less than 10 (Means best college WR with speed of 90 would win a 100 yd race by 80+ yards?). Same with the other attributes. Think of multiple bench press tests, 40 yd dash times, or other combine events and tighten the range on attributes from D1A to DIII. Right now some of the mis-matches look like Forrest Gump running for Alabama.
4) Make DB/LB match-ups against RB/TE/WR more man coverage, with left over defensive players getting to double team. The PBP now which indicates "players in the area" doesn't really indicate the match-ups. PBP should read "WR Smith is (tightly covered by, breaking away from) DB Jones" or "TE Deen (wide open, working through traffic) from coverage by LB Butkus short middle" or "WR Smith held up at the line by short cover of DB Jones" all depending on who wins the match-up battle 1 v 1, what the offense play call is and what the defense depth is set at.
Time for dinner - Done for now - - uh oh - Better go!