well, all i said in #14 was to ease distance advantage, but i think you are cheating a bit and referencing previous posts of mine on the topic :) yes, i would couple that with changes to recruit generation that are fairly complex and would take time, but just as written, i think that would be pretty simple.
that is just an off the cuff rambling about a few changes, with a much longer list i would actually like to address (man to man defense matchups being done in a sensible way, for example, is one of the things i'd want to see the most, but i didnt mention it there - meaning you can assign defenders like you do in the real world, its totally arbitrary and harmful to man teams to force their guy guarding the pg to play pg on offense). but i agree with rgerkin, the worst thing here is not the lack of innovation and improvement in significant ways, but the lack of the simple obvious changes. seriously, how hard could the 2 hour window of cycle 1 change be? people have been complaining about that longer than i've been here, so over 6 years. with the first cycle being so monumentally important, at least in d1 today and all divisions in the past, how can you force people to a 2 hour window? its just retarded. i mean come on, if seble had an ounce of context and understanding, he would have fixed that years ago.
i think #3 is a pretty substantial change, you can simply lower the bar a bit within d1 and that would offset some of the issues related to the 10 season change (which is good for people with 20 seasons of solid resume, but not for those just getting into things or just returning or whatever). but i think a more careful balancing is required. incorporating success relative to starting situation at the school is really important to get the jobs situation to make more sense, and that is non trivial, although honestly its not that hard.
also, trobone, just to say, if WIS is really "testing that code over and over again", thats news to the rest of us :) i do agree all these changes are more than an hour just because of the development process for a product in production like HD, but still, i think there are pretty many quick and easy fixes that could be put in place to improve things.