So let's see:
TE not catching passes
WR getting short, medium and long passes at the line of scrimmage
WR catching passes behind the line of scrimmage when they aren't supposed to run a route there
QB throwing two passes per play
No one missing extra points
No INT returned for TD's
Starters not getting credit for starts
QB getting more tired than they should (Norbert's failed attempt)
Wrong players blitzing (thanks deen)
Large (>10%) offensive line advantages not providing enough effect for run ave or pass blocking results (sacks)
Player pass distribution (RB - FB, WR)
Phantom field goal after game over on box score
Not able to have more control over defensive settings (% choice - but end result is either all pass or all run)
DB all over the field...
FBs don't catch passes either.
Correctly guessing run/pass has far too much importance on play results.
Stamina/fatigue needs review - not enough impact as yet between high and low stamina players.
I'm going to try to keep this bumped to the top. If you are following any specific glitch or problem with the game, when and if the game engine is updated, please reply in this thread if it has been fixed to your satisfaction or needs more adjustments.
Let's not side track this thread please.