Posted by starfinder77 on 9/22/2013 9:47:00 AM (view original):
Posted by tooslim on 9/19/2013 8:05:00 PM (view original):+1,000,000
Am I the only one that basically likes version 2.0? Though it seems to me that is does have some problems. Passing efficiency needs to be dropped by 10 to 15% or so.
Turnovers need to be decreased by 20 to 25%. But after that it seems like a fun game. Yes, you win some games you probably shouldn't and also lose some games to teams you shouldn't but that seems like football to me.
I never played version 1.0 but it seems like a ridiculous and totally unrealistic game to me. From what I have read--you could win by running 100% of the time and never throwing. Coaches who found that method of recruiting great running backs, offensive lines, and defensive lines and running all the time won all the time. That is supposed to be a great game? So you build up a team like that with great prestige and you can't be beat and that us supposed to be good? How unrealistic can you get?
This won't be a popular statement--but it seems like a bunch of whiners who figured out how to beat an unrealistic game to me. Then they change to version 2.0 where passing actually matters and a lot of people could not adjust and went back to their mommy's couch and pouted.
It does though seem like they went overboard and made passing a little too dominant of a feature.
I just started in the Beta world for version 3.0 and it scares me. The one thing about 2.0 is it does take a lot of time and effort to set up and run a team. Version 3.0 is going to take a lot longer and is a LOT more involved. If the game is better--I would still play and invest the time but would probably cut back from 3 teams to 2. I am afraid though--that a newbie coach would be overwhelmed with how complicated it is. They could set their team to the basic mode--but would get killed by coaches who take the time to put in the advanced mode coaching.
I certainly don't have all the answers to the GD woes but it just seems to me like a few simple tweaks to the 2.0 would be better than trying to re-invent the wheel.
I for one--enjoy the version 2.0.
I'm with you for most of this--I did play 1.0 (under another id), and it was much more unrealistic than the current engine. The easiest way to build a team was to load up on OL, DL & RB, switch them around according to Box or Bone, and you were pretty much guaranteed to beat every Sim team, and after a few seasons of good recruiting, you would be a competitive team in the playoffs. Were there other ways to succeed? Sure. Did it bear much resemblance to how real football game outcomes are determined? No. But it was also more fun.
One thing you've missed in characterizing the change from 1.0 to 2.0 is that the 2.0 that was first released was *much* worse than the 2.0 engine we see today. (So the whining was more about the ridiculous results than the actual scores, at least at the beginning.) The forums basically exploded with people wondering why their top10 QB in their world all of a sudden threw 3 pick-6s in the first half. ....why their RB fumbled the ball 8 times. How a team could score 130 points, etc. The substitution controls were even more limited than they are now. The attitude of customer service/developers was that the engine was either working as intended, or only needed a few minor 'tweaks'. No beta testing was done. The exodus from the game is exactly what they deserved. No one should pay for that product.
Within a few weeks/months, improvements were made to make the game playable as we see it today. But most (including me) believe it is less fun--partially because it is less deterministic--it is harder to see what to do to control the outcome, take advantage of other teams weaknesses, etc. That seems to be the crux of the problem to me--how do you balance realism with game-like qualities?
Of course, if WIS can't even figure out how to get TEs the ball, or tell us who is getting the start....well, that's why I'm not playing any more, and just getting my (free) entertainment from these forums. :) The Beta version is just not far enough along yet to have even been released into beta in my opinion.
9/22/2013 5:40 PM (edited)