Posted by moreron on 10/17/2013 10:50:00 PM (view original):
Bob, are you referring to turnovers and penalties? I'm so ignorant that I thought formation IQ disadvantages contributed to fumbles and turnovers and that the 1.9% you reference pertained to performance. Guess it was just an unlucky day with the random number generator that resulted in 10 to 3 penalties and 2-0 turnover disadvantage. Nevertheless I would have preferred to have the formation IQ's left alone until I went to the new engine.
It's been a while, and I'm too lazy to search for it, but in the 2.0 engine, I *believe" formation IQ is used more as an "overall modifier" like somehow you could become faster or slower by utilizing a formation that you know real well.
Formation IQ in the 3.0 engine is used mostly for turnovers and penalties, according to the Dev Chat.